Friday, September 22, 2017

The Purifying Flame Guide for Phoenix Icarus

The Purifying Flame Guide for Phoenix Icarus


Before reading this guide, I assume you have a basic knowledge of Icarus and DotA terminology. If you dont know the effects of Icaruss skills, go to the Heroes page.

Contents


1.0 Why (Not) Pick Icarus?
1.1 Friends
1.2 Counters
2.0 Skill Usage
2.1 Icarus Dive
2.2 Fire Spirits
2.3 Sun Ray
2.4 Supernova
3.0 Gameplay and Builds
3.1 Lane Control Build
3.2 Heavy Killing[Risky] Build
3.3 All-Game Strategy
3.4 Early Game
3.5 Mid Game
3.6 Late Game
4.0 Replays
4.1 The Good
4.2 The Bad
4.3 The Ugly


Why Pick Icarus?

* You like ganking
* You like an action-packed game
* You do well under pressure
* You are willing to sacrifice yourself for the good of the team

Pros
[+]Good attack animation
[+]Not too difficult to master
[+]Good starting STR and STR gain
[+]Little to no mana problems early game
[+]Built in blink
[+]Hard to kill early game

Why Not Pick Icarus?

* You like farming
* You like right-click heroes
* You hate supporting
* You play solo

Cons
[-]Fades toward lategame
[-]Very situational ultimate
[-]0 starting armor and low AGI gain
[-]Runs out of mana quite quickly during Sun Ray
[-]More vunerable than most casters after using his combo.
[-]Low base MS

Friends

Carries

Icarus is a good friend to carries, thanks to his early game heal and late game slow and disarm.

Stunners

Stunners are a great help to Icarus as they allow him to complete his ult and also help him hit people with his laser.

Counters

Carries
Yes, carries also counter Icarus. Fast attack speeds=dead sun.

Image Heroes
Image heroes completely own Icaruss ult, able to get twice as many hits in as anybody else or more. Also, its double the pain vs. TB or PL.

Silencer

Silencer f***s up Icarus so badly, its not even funny. He kills any Dive combo, and without your Dive+Nova combo, you will die during your ult. Also, he stops your allies from casting spells to save you.

Skill Usage

Icarus Dive
Icarus Dive (henceforth referred to as Dive) is mainly used for setting up Icaruss other skills. Dive is a blink when used with Supernova and Fire Spirits(henceforth referred to as Spirits). Do not attempt to stop in the middle of a dive with Sun Ray (henceforth referred to as Laser). It wont stop the dive and it costs another chunk of your HP. Dive is also a good harassing skill used in moderation. Use it to initiate fights by using a Dive+Supernova combo. Gank and escape ganks by doing a Dive+Spirits combo to an upper ledge.

Fire Spirits
Fire Spirits is what makes Icarus such a good supporter/babysitter for carries. At Level 3, he has a 240 damage heal if the carry gets harassed to badly, or a 180(counting magic resistance) nuke. It is also the main skill used to end a Dive. The most important thing to remember about Spirits, however, is that each spirit has a small AoE. Remembering this will much improve your efficiency. Also, never nuke using Spirits late game. You will have wasted a heal and barely tickled anyone.

Sun Ray
Sun Ray is mainly used to kill fleeing targets and/or slow them down for allies. It is one of the few spells that scales well to late game, as it deals a percentage of your opponents HP in Pure damage, meaning that it is not reduced by magic resistance. The main thing to learn about Sun Ray is when to turn it off. It eats mana like a b****, but to cast it, you sacrifice a nasty 25% of your HP. Turn it off if your opponent went directly sideways relative to you, or went invisible. Keep it on when there are multiple opponents in the line of fire, as you will deal damage for more of the time Sun Ray is active. I also reccomend using it on the initiator/tank of the enemy team, as this deals the most damage.

Supernova
Supernova is Icaruss ultimate, and most powerful skill. However, it is situational so be careful when you use it. Only use it in large team battles(against 3 or more enemies.) It takes a long time to stun, but you are still helping your team because it deals heavy DoT before detonation. To ensure your survival, hit as many opponents as possible with Icarus Dive, then immidiately activate Supernova. If you and/or your teammates are not retarded, they should attack the enemy heroes, forcing them to either kill the sun and be destroyed by your allies, or engage your allies and be destroyed by you. Think of it as Rupturing a whole team.

Gameplay and Builds
Now I will tell you what I generally skill first and buy on Icarus, as well as some good strategies to use while using Icarus.

Lane Control Build
1-Icarus Dive/Fire Spirits
2-Fire Spirits/Icarus Dive
3-Icarus Dive/Fire Spirits
4-Fire Spirits/Icarus Dive
5-Icarus Dive/Fire Spirits
6-Supernova
7-Fire Spirits/Icarus Dive
8-Icarus Dive/Fire Spirits
9-Fire Spirits/Icarus Dive
10-Sun Ray
11-Supernova
12-Sun Ray
13-Sun Ray
14-Sun Ray
15-Stats
16-Supernova

Justification
This build maximixes Icaruss role as a support ganker, as well as making use of Fire Spirits while they are powerful. Sun Ray is taken later as it doesnt heal, have an AoE, or deal semi-reliable damage like Spirits do. Dive is taken as a good harassing, blinking, and killing skill.

Heavy Killing[RISKY] Build
1-Icarus Dive
2-Sun Ray
3-Icarus Dive
4-Sun Ray
5-Icarus Dive
6-Supernova
7-Icarus Dive
8-Sun Ray
9-Sun Ray
10-Stats
11-Supernova
12-15-Stats
16-Supernova

Justification
This is a very risky build. It severely cripples his support role, but gives him excellent killing power. Dive is maxed, then Ray, as these have the highest damage potential out of his 3 skills. With this build, and a good lane mate, you should easily get 2-4 kills in the first 10 minutes. Keep in mind that this also leaves YOU wide open to ganks, because of the nasty health cost on Laser. Fire Spirits is skipped completely, as they are worthless by level 12.

All-Game Strategy
Gank, gank, gank, gank, gank. Did I mention gank? Icaruss primary role is a ganker. All game you should be helping kill enemy heroes. NEVER GO AND FARM. Icarus is not a carry and never will be. Gank with Icarus by Diving the target then using Fire Spirits. Let them charge up, and use them to heal any allies (or yourself) that have taken significant damage.

Another thing Icarus is pretty good at is pushing, if you are intelligent about it. Use Dive on enemy creeps and defending enemy heroes if you dont smell a fight or gank coming soon, and use fully charged Spirits to heal yourself and your creeps and damage enemies. Dont 1v1. Icarus doesnt have the attack speed or the most significant nukes to do it.

Early Game
Early game, lane agressively, pushing towers and going for hero kills. Focus on denying rather than lasthitting, especially when facing a strong lategamer. Pick up a Bracer or Null Talisman to start, then buy a Mana Booster when going for in-lane kills, Boots of Speed if going for ganks. This is a part of the game where most heroes cant compare to your laning and ganking presence, so maximize this opportunity to supress your opponents.

Middle Game
Midgame is when you shoud really start aggressively pursuing towers and trying to force teamfights. You still deal significant nuke damage, and the DoT and stun on your ultimate is nothing to sniff at. If possible, end the game here, as for the most part, the late game is a cold place for Icarus. By now, you should at least have Arcane Boots and anywhere from 700-1600 gold. Spend it on a Perseverance. Then, proceed to build a Bloodstone. Again, ideally the game should end here..

Middle Game
Late game, play much more passively as the carries are now farmed andready to kick your ass. In ganks and fights, Dive everyone and Laser your target of choice. If you are about to die, use Supernova. Dont initiate fights with it anymore as even with the 3 second disarm with Dive, carries and basically everyone else can get those 7 hits in. For items, basically anything is fine after Bloodstone, as long as it provides health or regeneration.

Replays
No replays available at the moment, as Icarus is currently banned in -cm.

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The TakeOver v02 04 2017 Steam Early Access Free Download

The TakeOver v02 04 2017 Steam Early Access Free Download





The TakeOver is and old school beat em up inspired by games like Final Fight and Streets of Rage.
Title: The TakeOver
Genre: Action, Indie, Early Access
Developer: Pelikan13
Publisher: Pelikan13
Release Date: 2 Feb, 2016
The TakeOver is at heart and old school beat em up inspired by games like Final Fight and Streets of Rage. Although the gameplay is based on these classic games it offers an extended combo system, fast gameplay and modern visuals. Using a combination of full 3D backgrounds and high definition pre rendered sprites the game is designed with Full HD in mind.
    Minimum:
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    • Processor: Intel� Core�2 Duo
    • Memory: 2 GB RAM
    • Graphics: ATI Radeon HD 4670
    • Storage: 1500 MB available space
Release : The TakeOver v02.04.2017
Size : 3.1 GB
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The Rageys 2012 The year end wrap up

The Rageys 2012 The year end wrap up


God am I still writing for this awful blog? Are people actually reading it? Dont you people have hobbies? Yeesh, Madness. Well, now that I have an actual full year of blogging (Jan to Dec) under my belt I guess that means its time for this years annual wrap up. Same rules apply, gonna try to stick to stuff I played this year, and generally the stuff I actually got my hands on.  So lets get to it then!

The 2012 Rageys: Still not presented by Southern Comfort
But much was consumed over the course of the year.


10: The Standing in the rain, staring into the window of a friends big party that you werent invited to award for "Game I wish I got to play" goes to....

Hot Shots Gold: World Invitational (PS Vita, PS3)

Why do you hate me, Sony? I didnt even bitch when my credit card got stolen after Anonymous hacked your ass. Playstation got two Hot Shots Golf games. Playstation 2 got two of them. So did the PSP. So why did the PS3 owners get left hanging? I fucking love these games and anxiously awaiting a new PS3 installment I see it get released on the Vita. Im not paying for a Vita, assholes. Mobile phones are killing on portable gaming. Oh, but you released it on PSN for Japan? Well thats cool, when does the US get it? What do you mean you dont know? Answer me!

Seriously, I dont know why I love this franchise so much but Im tired of waiting for it. I need a new Hot Shots Golf, and I need like like 2 months ago. Hop to it, you fuckers!


9: The I cant believe I paid to see Silent Hill: Revelations 3D in 3D garbage award for "Biggest Disappointment" goes to.....

Final Fantasy 13-2 (XB360/PS3)

This hurts. A lot. As a life long Final Fantasy fan I keep waiting for this series to repeat the glory days of Four, Six, and Ten. But aside from looking like they want to make movies, Squeenix seems to be content with trying to cram this universe down my throat.

Im going to call this "Raiden Syndrome". Because like Metal Gear creator Kojima, Square Enix seems to be really trying to push me to like Lightning as a character. Shes easily the most angsty protagonist in the FF Universe (a place that has Squall and Cloud, so thats impressive), it makes a game about trying to find this person and bring her back not great motivation to finish the game.

And really, the game is probably the most frustrating thing about 13-2. It seems like every complaint I (as well as many others) had with the game, they seemed to fix by replacing them with new equally annoying problems: World Maps came back, but you jump from map to map through excessively busy and boring menus. You get new interesting protagonists, but they are joined by the ragtag band of unlikeable douches from the last game.  The story still doesnt make a lick of sense. Worst of all, I literally fall asleep every time I try to play.

Glad they tried to fix some things, but if Im nodding off while playing your game thats obviously a step in the wrong direction. Maybe theyll fix it in 13-3 but I am not getting my hopes up.


8. The Bruce Willis was a Ghost the Whole Time award for "Biggest Surprise" goes to.....

Slender (PC)

Up until its release, I would have just stared at you blankly if you asked me who the "Slender Man" was. At the suggestion of randoms I downloaded this free PC title and gave it a wild shot in the dark. Initial impressions were that it was slow and boring.

But what followed to me was a shining example that there are some people in the game development world who understand what makes a horror game terrifying. Bone chilling audio, Creepy visuals, and a genuinely terrifying lore spawned by some very creative people produced a survival horror experience that I have not had in quite some time. It just makes me wonder what they could do with an actual budget.

Slender is still free to download. So if you havent had the opportunity to sit down with it yet, I suggest you do so. And make sure you have a fresh set of pants or two on standby.


7. The Lets Make Every Fucking Meme on the Internet Grumpy Cat award for "Most Overhyped game" this year goes to.....

Halo 4 (XB360)

I really dont know what else I can add to my previous "hate speech" as its been called. This game came out to praise like it cured 5 forms of cancer when it came out of the packaging. I played a fairly pedestrian and samey FPS with staggeringly little innovation to the original formula. I was able to see it through to the end, but I was incredibly underwhelmed.

My review was called into a question on xmas by a colleague of mine from PijigaMonkey Productions (Im not sure he has actual company name yet, but you can find him on youtube) where he basically said he disagreed with my review. I asked him what he took issue with in the review to which he responded with "Well, I like the game".

Which pretty much summarized my main point, Halo is successful because it has a feverish and relentless core of fans based solely on nostalgia. Nostalgia for a solid game in a weak launch lineup. It wasnt innovative at the time, and its not innovative now. Its not a bad game as far as FPS games are concerned but because there are so many better options it shocks me that people praise this game as much as they do. There are better FPS games.


6. The Antichrist Superstar to Mechanical Animals award for "Amazing then Forgotten" game of the year.

Mass Effect 3 (PS3/XB360)

This game had some real possible "Game of the year" implications, but I was incredibly torn on if it would hold up over time. Since the games release, DLC controversy, and subsequent firestorm of crybabies being unsatisfied with the ending (The likes of which Ive never seen striking a deep wound to creative integrity as far as Im concerned). Mass Effect 3 turned out to be an excellent 3rd person shooter that leaned more towards the Gears of War style of game play rather than the Action + RPG elements space saga I was hoping for.

My problem comes in once I was finished, thats it. I was finished. The multiplayer had no draw for me and neither did the DLC. Instead of adding cool innovative features (say some form of spaceship combat? I mean, its only three 40 hour games. Im sure the Normandy had to fight something.) the game just regressed to a cover based shooter that became surprisingly linear. What happened to the freedom to explore random planets?

I cant call the game "underrated" since it is winning a few game of the year honors, and was considered a commercial success. But I do find myself questioning who is still playing it or how successful the DLC has been. Im sure Ill eventually come back to it, but like Dead Space 2 last year, it feels like a flavor of the month title that was immediately pushed aside when the next big AAA game came out.


5. The 89 Cent Taco Bell Cheese Roll up award for "Worst Value" goes to....

Lollipop Chainsaw (XB360/PS3)

I found myself surprisingly enamored with this release as time passed. This feeling was intensified as I was at PAX East and unable to try it there. Thankfully, it managed to deliver as a fun to play zombie hack and slasher with a penchant for the ridiculous story and lots of costumes to unlock.

Unfortunately, the game only has 6 levels. And for a 60 dollar game, that is a real problem with me. I will admit that the levels in this game are way longer than you would expect, but it seems to me like it would have been better served to break them up some. If you cut each level in half the game would have 12 stages that take 15-30 minutes to complete each. That would make the passage of time as you play seem much more realistic, and make the game seem to move at a faster pace.

If the combat was sped up a bit, and the cut scenes had a skip option, this game stood a real chance to have been my game of the year. But for a new IP Lollipop Chainsaw made a pretty strong showing, just not a long one. For the amount of game this had it should have been 30 or 40 bucks tops. Miss Starling accepts the award for worst value.


4. The "Ive only done a few bumps, I havent done lines." award for "Best Value" goes to....

Dark Souls: Artorias of the Abyss (PS3 DLC)

I was really struggling with what I was going to to give my Best Value Award to. Because there were a handful of games I played quite a bit after I bought them. But really this makes the most logical sense. Dark Souls released a DLC add on that added about 2 or 3 new maps, about 4 or 5 new bosses, and some new weapons and abilities.

I worried that 20 bucks would be a bit steep for the DLC, but frankly?  Its gotten me to play a game Ive already logged well over 250 hours with another 150 more. More so than that, its made the game feel completely brand new again as I tried new builds, new weapons, and new attacks.

I know the game like the back of my hand and well after a year of release, Im still not bored with it. I was temped to make Dark Souls my game of the year again but that seemed like a cop out, but it certainly deserves best value for all the time Ive put into it.


3. The Phil Dawson 28 of 29 honorable mention goes to....

Resident Evil 6 (XB360/PS3)

Resident Evil 6 got a good deal of well deserved flack for basically not being a traditional Resident Evil game. I complained about it quite a bit on this very blog about it being more of a generic 3rd person shooter with too many genre elements added in, if anything.

But the one thing I should probably make mention is despite all the faults I had with the game, I still find myself enjoying it. If it was just replaying the stories over and over, that might get tiresome. But I never bore of the Mercenaries mode. I can easily toss that in and kill an hour of my time and still be looking to play it. I caught myself trying to rank in the Residentevil.net world events. It may have gotten a bit of a beating in the reviews but its sold very well, and really is a pretty solid title.

I play this game a lot still, so I think it deserves the honorable mention.


2. The Having to meet the "Tickle Monster" in the Penn St. Locker Room award for "Worst Game of the Year" goes to.....

Dishonored (XB360/PS3)

I was pretty hard pressed for a worst game a year because as far as actual playable games go, nothing really stood out as exceptionally poor to me. Really it came down to what games did I play more than others, or I suppose in this case, what game did I want to play more of.

Dishonored is one of those games that was completely marketed out the ass around its release and nearly all the trailers I saw featured no game play footage. After Dead Island, I dont trust that. But since I knew nothing about it and I had no expectations going in, so I cant mark it as a disappointment.

But I can say that I spent a large number of hours playing an incredibly underwhelming title, all the while wishing I was doing something else. First person stealth doesnt scratch the itch like 3rd person does. The combat was visceral enough, but again I would have liked it more in 3rd person. Graphics dont fit the style and violence of the game, no real notable music than the nursery rhyme that I can remember, uninteresting predictable story, awful Bethesda controls.

Im sure these are all things that western RPG fans like, but I didnt. I will probably never pick up Dishonored again, so it takes away the award for my worst of the year.


1. The Cant Name Dark Souls again because it won this award last year Award for "Best game of the year" goes to...

Silent Hill HD Collection (PS3/XB360)


I spent weeks trying to figure out what my game of the year was. Saints Row: The Third was really really fun, but it wasnt from this year. Dark Souls won it last year, and even though I played that more than anything this year, it wouldnt be fair to give it again. Resident Evil 6, Dragons Dogma, the Atelier Series, and Mass Effect 3 were all great games I played often, but none of them stuck with me enough to be my Game of the Year.

But then I watched my Omniderp video and remembered that I played the Silent Hill HD Collection. Are these games new? No. But Ill tell you what? With a bunch of new voices and slick new HD graphics made it feel brand new to me. I managed to play Silent Hill 2 like 4 times again. Managed to play Silent Hill 3 like twice. After writing that huge diatribe for Hashtagnerd, it just made me fall in love with these games all over again. 

I and many other people still hold Silent Hill 2 as one of the best games ever created. It has an incredible soundtrack, and excellent story, is genuinely scary, properly paced, and has good replay value with multiple and varied endings. Giving it the nice HD gloss over gives it an opportunity to bring it to new audiences as well. Since I couldnt think of one game that stood out enough this year to be the Game of the Year, I decided to give the honor to a game that really deserves it. Disappointed? Well fuck you. Silent Hill 2 and 3 are amazing. 



I cant believe that after all this time I am still writing on this thing. Im even more surprised when I find out someone is actually reading it. With only 6 followers and no comments I seriously thought I was just putting this up here for me. But if people are actually enjoying my stuff, then for that I thank you greatly. More to come soon!

Happy 2012 bitches, see ya next year. 

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