Monday, August 28, 2017

The Silmarillion for four year olds

The Silmarillion for four year olds


So our little one is very interested nowadays in Lord of the Rings online. He loves the map and that he can tell where the little arrow is pointing - and that there is water where he sees blue. He also has a character, that is progressing very very ... very ... slowly. This might be due to his total disregard for safety ("Ooh.. a cliff.. can I jump off it?") or his (ir-)rational fear of caves ("I dont like it - theres no sun in here - Ill go back to the river").

Of course we considered reading him the proper story, so he could appreciate it. And then we considered that maybe the Hobbit (being a childrens book and all) might be more appropriate. However, I argued (successfully) that things need to be read in proper chronological order to make sense, so well have to start with the Silmarillion.

Its been a while since I read it. Quite a long while, in fact. The main facts I remember were sentences that rambled on for several page - some of them spanning more than one page solely for the introduction of a characters name. You know... suchandsuch, who was known as slightlydifferent in the region of over there, who was widely considered wise in the valleys of overyonder where he was called this.

And ... erm... if its not too much of a spoiler... when I opened the book, the first sentence I read was "There was Eru, the One, who in Arda is called Il�vatar; and he made first the Ainur, the Holy Ones, that were the off-spring of his thought, and they were with him before aught else was made." [1]

And somehow, that does not seem appropriate for a four year old. I want him to listen to a whole chapter before falling asleep - not get annoyed and bounce around the bed after 30 seconds. So .. in the following chapters, Ill summarize the Silmarillion (until I loose interest, realistically speaking). For a four year old. Who loves monsters, and sharks, and dinosaurs, and who needs to grow up and beat up a caveclaw, so we can level in the Shire!

[1] Taken from: J.R.R Tolkien, The Silmarillion, Harper Collins Publishers, 1994, p. 15

download file now

Continue reading ...

Thursday, August 10, 2017

THE LIST PART FOUR

THE LIST PART FOUR


In the last few days I realized how much action I missed while I was on my holiday. I am going to wait until I find out more about these popular troll dischackers so I can make a good and valid post in my fashion.
Until then I decided to do the fourth part of my big list which is getting closer and closer to the end which makes me super happy mostly because some folks who are asking me everyday when I am going to post the next part will get the objects of their desire. Enjoy!


Before I start with these legendary names I want to share something with you. I had this problem when I was deciding which name will open this part. As you know, each part was opened with some heavy weight champion who was the best in his own time. After thinking I decided to give the hammer to the player who is being the best for the past 5 years.

S_A_I_B_O_T
Tobi is an Undead player from Sweden. He is been dear friend of mine for the past 7 years. In his, now long and rich, ROC career he accomplished everything that one player is able to accomplish. Being rank 1 on numerous accounts, setting modern META games for each race on each map, beating great players with funny strategies and winning all possible tournaments and leagues in team with the best players who all have great respect toward him or individually. Since the end of 2005 he has been the leading role of our community, playing one of the two least popular races and bringing the Madfrog spirit back in the business. This continuation through years, a character that always reminded me of HATE-LOVE-ANGER and the emotion that community has toward him made me open this fourth part of my list with him. Players like him are the reason that we still can play and enjoy this beautiful game. He is also creator of the now very popular tournament map Rift Valley and teammate of Miss57, RapiNGs little sister.

EYEOFTHEDRUID
Vincent is an Orc player from Holland. He was one of the best Orcs during the golden era who had really an unique style of playing. Tower creeping, then upgrading base to Tier 3 only to get Tier 1 unit - Headhunter, backed up with load of mastered Casters. All of that combined with 3 well crept heroes represented army that was able to beat anything. With these strategies he climbed to rank 1 several times being of the the players who were holding level 54. After hitting these sick levels he focused on gathering the best players of that time under one roof creating legendary clans. The most remembered one was clan LiQd where he was the chieftain and shamans were names like HLA, Ojune, Ruslan, Yogg and me. Creation of these clans during 2005 will give other figures chance to connect the best players and involve more players in community discussions on Replayers and other websites.

REIGNOFDARK
During that 2005, or was it 2004, cant really remember, there was a guy Pr0)gamer or something very similar who was very dear friend of all high level ladder players including myself. We used to hang out in channels and play AT when we werent playing Solo. After few months he told us that his little brother, who was barely 13 at that time, is playing ROC as well. Group of us were laughing at the age of this little gamer but when he started to play solo and make level 45 with 200/40 Solo stats we were astonished. This amazing kid was ReignOfDark, legendary Night elf player from Germany who changed the META game of NE, adding Dryad to his unit combo. Yea, you cant feel good about him now but you have to give him credit because that was the era of the talons and archers. Later, Reign will become the best mate with HLA and will join TFT organization - Raptor gaming where he will have some success.

RAPING
I call him Tito and I also call him - Boy from the bracket. . He is from France, his main race is Night elf even tho he is actively playing Random for the past year or so. If you asked me if RapiNG will be in this list year ago I would probably tell you that chances for that to happen are very low. However, Tito became a tournament beast and that is why I decided to give him such nickname. For the past year he won more than 50 tournament titles in tournaments and he is by far the most successful player of this format. He holds the title record in W3CUP, nS tournaments and trollarena tournaments. Winning the first season of Lone Wolf just proves that he painted last year with his colors.

YOGG
Roger is an Orc player from Holland. During the 1.14 era he connected with some decent players and build up his account by playing AT games with them in the way that wannabes were playing it in the old AMM system. Since there was not abusing like now so you are able to meet newbies and other abusers and by that to build up your account there was a way to play 1 or maximum 2 games with different allies and by doing this to always meet the lowest players which meant 0 risk of losing. That is how he built an amazing account which was very important at that time to show off in KeKo. However, he was never amazing player. After clan LiQd got disbanned because each strong figure wanted to have his own clan, Yogg created clan GGx and became an admin on Replayers. The bright side of his admin career were several showmatches, KOTH (King of the hill) competitions, first ROC clan league and active battle.net channel. The dark side were ignorant behavior toward the community, lack of site activity, controversy between admins and other websites at that time www.w3roc.com which all led to Replayers getting closed for several months. This almost killed the community which was already chopped and have put Yogg and his fellow admin mates Jammeh and other in oblivion and eternal inactivity. Still, this great ex-friend of mine did have one of the big roles in creating the ROC moral and the standards of behaving and functioning in the community.

BIGS
Also known by his first name - Han or his most notable account of the past years - Jawohl-, biGs is Swiss player with Asian origins. His main race was Orc with which he climbed to the top 20 of TFT once but ROC community remembers him as a Human player even tho he didnt have more than 500 human games in his gaming career. Such opinion that community created of him was idealized and inspired by his best mate behavior on the website he used to lead as an administrator - Yogg. Every time Han would participate an event that he created Yogg would announce him as a 5 hand and 6 eyed beast who play Warcraft 3, Football and Paintball at the same time. Future generations of players will, because of this, talk about Han as a myth without being in the center of the action to witness his real capabilities and skill level. On his account Lt]biGs that he played ROC Solo ladder in 2005 he had stats 70/5 and lost 3 games versus me, flamed in the way that nobody believed that he has such temper. Ever since we havent met in ladder nor played in any league, showmatch or competition. Even tho he wasnt very lucky versus me he used to beat all great players and had success in TFT as well. Even I dont consider him to be what the biggest part of community believes - a great Human player, mostly because he played Rifle-Caster in a boring and standard way with 0 improvisation, I cant deny the fact that he was one of the most sharp Orc players. Now he is successfully playing SC2.



download file now

Continue reading ...

Monday, August 7, 2017

The Monster Hunter Testimonials Day Four!

The Monster Hunter Testimonials Day Four!



*

Although its been slightly delayed (darn you, real life!) Im quite happy to present the final round of Monster Hunter testimonials! Well, the last round from people who arent me, anyway. Im going to close out the series with my own words on the game, but Im still cooking those up.

For now, please enjoy these final entries from my friends and readers!

*

Ive never understood grinding.

Thats not to say I havent done it in games. I�ve certainly fought the same few monsters over and over again, waiting for levels to pop or rare items to drop, but its never something Ive sought out or particularly enjoyed - theres a reason I havent played an FF game since 7.

Im the type of person who, when forced to grind in JRPGs, always looks for a workaround - like using rubber bands and carefully placed weights to trigger an endless series of fights I can automatically win and then just letting the game sit for a few hours.

Really, Id do anything to keep from having to watch some spiky-haired person kill the same monster over and over again. This antipathy has bled over into games with loot drops - even if a game is fun, I could never quite grasp the attraction of sifting through a dozen swords/guns and trying to determine which of them was slightly better-suited to my play style. Id essentially cut myself off from entire genres of games.



Then I discovered Monster Hunter Freedom Unite.

I was completely spun by the revelation that scouring a map for a few pieces of ore could be a thrill. I would never have occurred to me that I could love fighting the same monster four times in a row just to grab a few more of its fangs. What turned me around? The core gameplay mechanics.

Its impossible to say too many good things about Monster Hunters combat mechanics and enemy AI. The developers have created monsters that - due to their vast changes in size and appearance - each feel unique, despite the fact that they frequently draw from a common moveset.

Fighting any large monster in Monster Hunter is a challenge, but a rewarding one - not just because of the visceral thrill of defeating an imposing foe, but because the game does a great job of laying out the stakes: take this thing down and next time itll be a little easier, because youll have put together armour and weapons every bit as tough as the creature you sliced the parts off of.

Thats why grinding for parts not only works in Monster Hunter, but actually enriches the experience.

The fights are always good, but the loot/crafting mechanic adds another level of depth - the player chooses which monster they want to fight, and its always with a concrete goal in mind. Theres no intangible experience points being earned, just a chunk torn off the sea serpent that was just slaughtered.


Fighting monsters never feels like an obligation to move the characters forward so that they can further the plot - its an end in and of itself, giving every fight the kind of gravity that most games only manage in a few action setpieces, and every beast conquered feels like an unmatched accomplishment.

When Monster Hunter tells me that Im going to need six Dragon Claws to build a new sword, intellectually I know that its no different than any JRPG telling me to go and find a hundred thousand experience points, but the developers have so inexorably tied the absolutely best parts of their game to what would, in any other title, be total drudgery, that Im unable to object to the demand.

100K XP is a wall that content is hiding behind. Six Dragon Claws? Thats a challenge to be met.

�Not to mention a perfectly good excuse to play some more Monster Hunter.

-- by Dan Weissenberger, @GC_Danny

*

I originally came into Monster Hunter way back on PS2, with the very first game.

Even back then it just felt different. There was no magic, no spells, no flying boots... instead it was a game about you vs. the monster.

A number of months later I imported MH2 on PS2, and my love for the game really cemented. It was a pain to play and translate on the fly, but eventually I was hunting with the craziest of them. Since then, Ive played every MH theyve brought over to America. 

In all the years Ive been playing, in all the versions, the core joys stay the same. Monster Hunter is a game about seeing a monster, learning how it thinks, and eventually making a hat out of it.



The monster will not give up that hat easily, so instead of just buying the best sword or axe, you have to become better. Your character doesnt level up, so its on you to gain skill. Each new area, each new monster is a new skill set to learn.

Theres little in gaming quite as epic as the first time a new monster rears its head -- the first time you see Rathalos roar or see Fatalis fly down from the sky, you know you are in for a serious battle. Then again, you might run into the Kirin and underestimate just how deadly that bloody horse is.

Monster hunter isnt perfect. The controls could use some work, its a slow starter (a problem with many crafting centered games), and occasionally the random number generator hates you when you try to loot. But, Ive yet to find a game that lets me hunt giant monsters with giant swords, huge hammers, high explosives, and sonic grenades. I cant wait to see what they do with Monster Hunter 4

-- by James Barry, Editor at Colonyofgamers.com, and diehard Monster Hunter fan.

*

I�m dropped into the middle of the frigid tundra, alone, with one goal: slay a Barioth. 

If you�ve never seen one before, they look like a sabre-tooth tiger crossbred with a bat -- and, compared to him?  Well, I�m a housecat.  

I chug down a hot drink as my breath dissipates into the night air, and I�ve prepared for this hunt well.  My heavy bowgun can chamber exhaust shots to slow my target down, fire shots to take advantage of its elemental weakness, and poison shots to whittle down its relatively low HP.  But good preparation is only half the battle...



After locating the Barioth, I surprise it with a paintball.  In response, it roars with a pitch that instantly paralyzes my body.  

Touch�.  

I immediately begin unloading fire shots on its front wings, hoping to break them and lower the beast�s speed.  We exchange blows, and soon the Barioth�s attack patterns come back to me.  My evading, blocking, and reloading all become part of a familiar, choreographed dance.

With one broken wing, the Barioth�s lunges throw it off balance.  

This small opening means I can squeeze off an extra shot each time I block or avoid one of its attacks.  He�s getting sloppy...  Perhaps realizing this, the beast hastily flees to another zone.  I chamber my exhaust shots, specially designed to rob monsters of their stamina.

Following the trail of the paintball I tagged him with for easy tracking, I locate the Barioth attempting to feed on a recently-killed herbivore.  If he finishes eating, his stamina will recover and I�ll be on the receiving end of his renewed icy wrath. I�ve got to stop him. 

I aim my shots between his eyes and fire.  Recoil rips through my body, but I have to shake him from his kill.  On the fourth shot the Barioth stumbles backwards, foaming at the mouth.  

No time to celebrate. I continue unloading shots as the beast struggles to catch its breath.  Drool runs down his amber tusks, now shattered by my assault.  

On my last round of exhaust shots, the Barioth loses consciousness, clumsily flopping to the ground.  I quickly load my Poison shots, and in no time the venom has taken hold.  When the beast regains consciousness, he immediately escapes.

Even though the effects of my paintball have worn off, I know where the Barioth is headed: his nest.  After the thrashing I gave him, the Barioth will attempt to sleep and recover his health.  

While I want to avoid letting him recover, I also know that a sleeping monster is vulnerable.  I�ll have two options: place explosives near the sleeping foe and detonate them for immense damage, or set a trap under him and capture him alive.  Unfortunately for this Barioth, I need pelts --  I�m going for the kill.



Upon locating the slumbering beast, I place two large barrels filled with gunpowder right next to his head and step away -- far away.  

My crosshairs center on the barrels.  

The tundra is deafeningly quiet now.  My numb finger wraps around the trigger and slowly squeezes. The resulting explosion is instantaneous, and deafening.  Flames leap into the sky and surge over the beast�s body.  My target has been eliminated, and I step forward proudly to carve my rewards.

When I get back to the hunter�s tavern, some friends have appeared.  They�re drinking, cheering, and talking shop.  �Up for a hunt?�, they ask.  

You bet I am.

-- by Roy Blakely, @kotowari, author of the Monster Hunter Beginner�s Guide

*

Still want more?

While I wasnt able to contact him with enough time for a new piece, Michael Abbott (@BrainyGamer) has written about the series several times and wanted to share. You can find some of those articles here and here.

Ill close things out next time with my own writeup, and this blog will go back to business as usual afterwards. Thanks very much to everyone who expressed such enthusiasm over hearing the stories of fellow hunters� and apologies to everyone who isnt a fan of the series, and has probably been bored to death over the last couple of weeks.  ^_^

... Or maybe youve been intrigued enough to try out one of the games for yourself? If so, I would love to hear from you about your first experience. Drop me a note and let me know!

*

download file now

Continue reading ...