Monday, September 4, 2017

The good and the bad all in one shiny day

The good and the bad all in one shiny day


A bright day it is. Sun is shining, a few white clouds about to break up the monotony and we are currently stuck at 25�C. Perfect in every sense.

Yesterday it was a little bit cooler and a little more cloudy, but of course yesterday I finally handed in my 25 saronites and a few bits and dribbles and got my Shadows Edge. A proper highlight as well. I am now wondering about how to most quickestest get my 1000 souls. This is probably the coolest way in a long time. I have sort of decided to play DPS during trash and go back to tanking for proper fights.

And use a weird abomination spec for the fights with Putricide, Sindragosa and the Blood Queen. Of course its possible to tank with a two-handed weapon and a shield - it just requires a bit of creativity. Ends up a lot like this, though:


Impractical, and frankly, quite hideous (to quote an old friend).

So yay! Highly cheered up and bouncy all night. Looking forward to the next days.

And then, of course, came the bad. The weather forecast predicts something around 38�C for the weekend. I play near the roof in a room with one window (and a fan, a blessed, precious fan). Its not going to be pretty (and only part of that is because I might have to play topless. I am not a supermodel).

There also is this RealID thing. When it first was announced I was sort of looking forward to it. I would love to be able to chat with my friends from other servers. It worked in Star Wars Galaxies (not very well - you had to enter the names manually as in MyFriend-ServernameofLengthyWeirdSpellingInStarWarsStyle) and its nifty. And then I got to read the FAQ (linked again here, because it needs to be easier to find).

So friends of my friends can see my real name?


In addition, players with Real ID relationships will be able to view each others online status, Rich Presence information, and Broadcast messages, and will be able to see which character and game their Real ID friends are playing across supported Blizzard games.


Oh really now? So people I do not know - or worse, actively do not like (we had this argument before, some of my friends really enjoy playing with someone Id call a total tosser) - know my name, the game I currently play, which alt I am on (some of which I specifically created to avoid the tosser specific people) and what server and such?

Admittedly - in most cases that wont be a big problem. I am fairly laid back about abuse (see the Spellpower DK posts - Im currently trying to generate rude remarks) and can ignore a lot, but its a little concern.



Look, even facebook allows me to choose to share my information only with friends. Facebook. You know? The people Blizzard just signed a cooperation with? The security nightmare of security nightmares? Not Blizzard, though.

Does this concern me?

Well, it didnt so much when I started online gaming. I was a mere 20 years old, going on 21. The internet was still young and the search engine of choice was Altavista and possibly Yahoo!. Are they even still around? Seems like. I was actually proud when my email account got the first spam message.

When I finished university and applied for my first job, I didnt feel bad about listing my work on Stratics as a hobby. It outlined that I actually wrote English well enough to post on an international site. Thats how I meant to play that card and thats (luckily) how my employer read it. I did get a question on "I hope youll find enough time to work with all that internet gaming", but didnt even react to that at the time.

Currently, I see the whole situation a bit more critical. I have published a paper or two on academic subjects. Id rather like those found than a post of mine on technical problems connecting to my favourite a game. I have posted on the official boards a grand total of three times in the last five years. Still too many for my employer to find out about.

I want the choice to display private information - and yes, I consider my name private.

Blizzard seemed to agree with this up until two years ago:


Nowadays, this seems to be different - and pretty much all blogs and large sites connected with World of Warcraft have pointed that out. Once or roughly 22 thousand times (at 7 pm Central European Time today).

My cunning plan was to just change my name. They dont technically need an accurate name for their billing - I can just pay by gametime card like any good troll or chinese farmer. Sadly, its impossible to change my name without rather large legal hassle. I remembered giving up on that point before when my wife accepted my name.

Upload legal documents pertaining to my namechange? Im sorry, but this goes too far for a game.

A lot of quite real concerns have been brought up within the uproar - about stalking, about discrimination and about using the game as an escape from real life. Ill not reiterate. Check a random link (not usually known for their lenience towards whining) for examples.

At lunchtime today I was completely with Gnomageddon. Im real sad to see him cancel (him? her? Ill never find out via RealID now - and cant send him/her chocolates either by a simple google search. Such an opportunity lost!) but I was very much tempted to do the exact same thing.

I have calmed down a little, though. At the moment I choose not to enable RealID and Ill give Blizzard until the end of my current billing period. The outcry is rather massive and cannot really be overlooked. They are basically aware that this was not a good stunt to pull.

Make some changes to the system to allow me more choice over who and where I want to share information. Im quite happy playing the game, but I am not willing to have World of Warcraft trample all over my privacy. When this billing period is over, Ill have to reevaluate my commitment. In the current state of affairs we will be parting.

And yes, I am aware that no one from Blizzard will reach an outlying Blog such as this. I merely use this as a medium of information for friends and family. Dont add me to RealID yet - I have no intention whatsoever of accepting anything.

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Tuesday, August 15, 2017

The Monster Hunter Testimonials Day Three!

The Monster Hunter Testimonials Day Three!



*


After the short break with the last update, were now getting back to the MonHun... And in case you missed it, Im running these because 

one of our long-time readers (Hi Alv!) requested that I take some time to get into the essence of the series, and really get under its skin to explain its appeal, similar to the way our own@GC_Danny dissected his love of the modern classic, Deadly Premonition


I thought this was a fantastic idea, so I decided to go one step further. Rather than Simply sharing my own feelings (which I will do a little later on) I got a host of Monster Hunter fans to help me illustrate what makes it such a singular experience. 


*

To me, the real hook of Monster Hunter lies in its presentation.

As someone who balks at the idea of having to play hours and hours of a game before fully comprehending it, I was initially very turned off by the very premise of the series. Never before has a game lacking any real narrative caught my interest enough to want to invest that kind of time, so why would Monster Hunter be any different?

In the end, curiosity and some kick-ass monster designs won me over, and I ended up with a copy of Monster Hunter 3 Ultimate for the Nintendo 3DS.

Now, I can�t profess to having played enough to say I honestly know exactly what I�m doing, but what I can say is this: I�m completely obsessed.

Stepping into the world of Monster Hunter for the first time, I was overwhelmed by the cohesive aesthetic of the game and minute attention to detail put into everything from environmental designs to dialogue. While many cautioned me of the notoriously slow first few hours of the game, I found myself content just venturing out into the unknown, exploring terrain, harvesting items, and witnessing the diverse wildlife that populated the early game�s grassy fields.

Of course, the thrill of tracking down one of the game�s many majestic beasts and engaging in the lethal dance that ensues is inarguably the highlight of Monster Hunter. But were it not for the always-amusing interactions with NPCs (they weren�t lying when they said the Guild Sweetheart was a riot!), medieval wilderness aesthetic, and endlessly-charming touches such as the ability to cuddle your farm�s pig, I can safely say I wouldn�t have been nearly as eager to join the hunt.

Monster Hunter excels in creating a world that you just can�t wait to get back to, and I, for one, know it�s a world I will happily spend a hundred hours in.

-- by Anne Lee, @apricotsushi

*

One aspect about Monster Hunter that I love is its ability to bring people together. In a time where couch co-op is rare, it is refreshing to see a game that centers on cooperative gameplay.

Each hunter, depending on their playstyle, can do their part.



The Great Sword user can deal the damage, the Bow Gunner can apply crippling statuses, and the Long Sword user can cut the tail while the Sword and Shield wielder can lay bombs and traps. I was the first of my friends to play the game, but because of its cooperative nature, I have been able to attract 6 others to the franchise.

While some critics decry the franchise for its lack of guidance, I see it as a boon to the community. This game�s following is fantastic: multiple podcasts, online wikis, google groups, and chats all work together to better the players and welcome newcomers.

Hunting with friends and family exhilarates me more than any other game I have played. It should not be missed.

-- by @RetroRedemption, http://retroredemption.tumblr.com/

*

Like a few, Monster Hunter Tri was my 1st foray into the MHworld  - and by the time I stopped playing that version a month or so ago, Id racked up almost 1,000 hours of gameplay time! Also like most, I didnt really know what I was doing at first. Similar to others - my friend @Leneux on twitter to name just one -  I came into MH with a background of having spent many, many hours on PSO, which was of course multi-platform but GameCube, was my console of choice back then.

So what makes the Monster Hunter so franchise special or unique? This is a tough one to answer.

Its not the story. Although the single player does have one, it was all done after about 60 hours for me in Tri, and thats not what kept me playing. As series producer Ryozo Tsujimoto has said himself, you create your own stories when you play online.


For 4 player online (or local) gaming, there is nothing else quite like MH. The monsters reacting slightly differently each time means no two fights are the same. Its about the camaraderie and the sometimes unlikely victory, grasped from the jaws of defeat - or equally, defeat when you thought youd most certainly succeed!

It�s about the different play styles that your teammates will bring with their individual weapon classes. Learning how to become an effective team, no matter which three of them youre playing with at that time. 
It�s about that moment of elation, when you finally capture your first-ever Deviljho, or kill your first Alatreon with (literally) moments to spare.

It�s about cutting off a monsters tail or breaking one of its body parts and getting you that same moment of satisfaction every time, and then finding that same item in the rewards because you broke it off the beast, and then finishing that armour set or weapon that youve been wanting for so, so long... And then you see the next weapon in the tree and somehow you want it even more, even though it seems like its going to take you forever to farm all the materials for it.

It�s also about the fact that a small group of people who you�ve only met online have become some of your best friends (@Discobeaver , @Kainelor , @Huntervp and Painjunkie666 to name just a few) even though we all live in completely different parts of the country and rarely get all together in person. 

These are the kind of things that make MH different. 

It may not be perfect - the 1st 4-5 hours of each game in particular need some reworking if they ever want it to be as popular as likes of WOW or COD - but it fills a hole in my gaming life that nothing else can or ever will.

--by Jeremy Fowler, @j_monster

*

I think, in many ways, Monster Hunter fills the primal need to hunt that has largely been suppressed in modern society. The game, to me, is as much about hunting as it is about its titular monsters. Learning how to track and find your prey, learning its behaviour and how it moves, and knowing when its wounded enough to capture, these are all valuable hunting skills.

But where the game really shines is in establishing the mentor-student relationship. Having someone who knows what theyre doing come along and teach you the ropes, in the field: thats Monster Hunter.


Just as you (probably) wouldnt attempt to learn how to hunt game for the first time without instruction, equipment, and a person to guide you, the same holds true in Monster Hunter. The game itself provides only the most oblique hints in snippets of dialog with villagers as to what to do. It almost expects you to have outside help, perhaps betraying its roots as a handheld game with local multiplayer only. When you sit together in the same room, its natural to help each other out and for experienced hunters to help out newcomers.

That spirit of helping out those less experienced is definitely passed on from one generation to the next. Just as a number of people helped me out when I got started, I feel compelled to help as many new hunters as I can now that Im the one with experience.

My motives are not just altruistic: to be honest, I want to see Monster Hunter 4 come out in North America, so the more sales of 3 Ultimate we can generate, the more chance we have, right?

In the end, its that camaraderie and cooperative play that really makes Monster Hunter so enjoyable and rewarding. Theres no stronger bond than shared experience, and Monster Hunter gives that to the player in abundance

-- by Eugene Huo

*

...And theres still more on the way. The coverage shall continue! 


*


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Sunday, August 13, 2017

The Microsoft patches a zero day exploit vulnerability in Internet Explorer

The Microsoft patches a zero day exploit vulnerability in Internet Explorer


Microsoft patches a zero-day exploit vulnerability in Internet Explorer :

http://newsofcime.blogspot.com/
http://newsofcime.blogspot.com/ 
Although, Microsoft patched a zero-day vulnerability in web somebody, it had already exploited in attacks involving a compromised web site happiness to associate degree evangelical church in urban center.
Users are requested to update their computers as shortly as doable.

It permits remote code execution that permits a user views a specially crafted website victimization web somebody. subsequently it permits the assaulter an equivalent user rights because the current user. Microsoft�s security update resolves this issue by modifying however web somebody handles objects in memory.

First, the attackers compromised {the web site|the web site} of the Evangelical Lutheran Church of urban center associate degreed changed it to host a malicious iFrame that redirected guests to a different website hosting an exploit of the net somebody Microsoft web somebody Remote Memory Corruption Vulnerability (CVE-2015-2502).

According to Symantec, the scientific discipline address of this web site is one hundred fifteen.144.107.55.
This web site hosts a file known as vvv.html , that redirects to at least one of 2 different files known as a.js and b.js, that result in the transfer of a file known as java.html to the victim�s laptop. Java.html installs Korplug on the pc, within the kind of associate degree feasible known as c.exe.
Microsoft patches a zero-day exploit vulnerability in Internet Explorer - See more at: http://www.ehackingnews.com/2015/08/microsoft-patches-zero-day-exploit.html#sthash.BXaHo5Mw.dpuf

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Saturday, August 12, 2017

The Uncertain Episode 1 The Last Quiet Day PC Full Game Download

The Uncertain Episode 1 The Last Quiet Day PC Full Game Download


The Uncertain Episode 1 The Last Quiet Day PC Full Game Download
The Uncertain Episode 1 The Last Quiet Day PC Full Game Download
Title: The Uncertain Episode 1 The Last Quiet Day PC Full Game Download
Developer: ComonGames    
Publisher:  ComonGames    
Genre: Adventure, Indie
Platform: PC
Lang : EN
Size: 4168 MB

The Uncertain Episode 1 The Last Quiet Day PC System Requirement Minimum:

OS: Windows 7 x64 and UP
Processor: Intel i3 or AMD equivalent or better
Memory: 4 GB RAM
Graphics: NVIDIA GTX 570 or higher
DirectX: Version 11
Storage: 15 GB available space
Sound Card: Yes

The Uncertain Episode 1 The Last Quiet Day PC System Requirement Recommended:

OS: Windows 7 x64 and UP
Processor: Intel i5 processor or higher / AMD Phenom II X6 or higher
Memory: 8 GB RAM
Graphics: NVIDIA GeForce GTX 9xx or higher
DirectX: Version 11
Storage: 15 GB available space
Sound Card: Yes

The Uncertain is an episodic story-driven adventure game set in a post-apocalyptic world. Experience the mysterious vibe of each of carefully explored locations, solve diverse puzzles, make fateful decisions and discuss intriguing matters to find out the whole truth being kept from you.
The Uncertain Episode 1 The Last Quiet Day PC Full Game Download:

The Uncertain Episode 1 The Last Quiet Day PC Download
Password:
www.thegamestwo.com

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Tuesday, August 8, 2017

The Gold Rush Commences The Day Bitcoin Topped the US Dollar

The Gold Rush Commences The Day Bitcoin Topped the US Dollar


The Gold Rush Starts: The Day Bitcoin Topped the US Dollar

A single of bitcoins earliest angel investors, Roger Ver has backed a variety of startups such as BitPay, Purse and ShapeShift, and is the proprietor of resource portal�Bitcoin.com. Ver is noted�as the two an outspoken evangelist for the technology and a single of the very first bitcoin millionaires.

In the initial entry in CoinDesks "Bitcoin Milestones"�series, Ver discusses his preliminary brush with the technology and recounts the watershed second when a single bitcoin grew to become much more beneficial than the US dollar.

bitcoin, dollar

I initial heard the word bitcoin in November or December 2010, thanks to a mention of it on the FreeTalkLive.com podcast.

It sounded fascinating adequate. I maybe spent a handful of moments Googling it. At the time one particular bitcoin was worth about $.ten. I considered to myself, this is intriguing, but if no a single is utilizing it, it isnt really worth anything at all.

I moved on with my life following only about 5 minutes of study�

***

In February 2011, I heard bitcoin talked about again, so I made the decision to Google it as soon as yet again. The price tag was now around�$.40, and this time, I commenced to see the larger image.

I started to comprehend that:

  • The supply of bitcoin is restricted
  • They could be sent anywhere in the globe for totally free (no longer correct)
  • They could be sent anyplace almost instantly (no longer correct)
  • They could be used virtually anonymously (significantly less true than we believed)
  • It was extremely hard for governments to cease.

Thats when the dots (aided by many years of learning Marx and Mises) connected in my thoughts.

I recognized that people had been going to begin employing bitcoin as cash and that I required to acquire some, but that was less difficult stated than carried out in individuals days.

There was no Coinbase, Xapo or Blockchain. In fact, the only wallet was the Bitcoin-QT complete consumer that nonetheless provided�the choice of CPU mining. The only option�for buying bitcoin was a web site with a strange domain called Mt Gox.

I contacted the site and received a customized response rather swiftly from the sites owner, Jed McCaleb (he hadnt yet sold the company to Mark Karpeles). Right after an electronic mail exchange or two, I decided to send $25,000 to what I recall was a individual bank account in New York.

I waited for them to credit score my account at Mt Gox. And the price tag of bitcoin rose� and then it rose some a lot more�

***

Numerous days went by, but they still hadnt credited my wire transfer.

I began to grow impatient�� the value was increasing ever closer to $1.

As the price tag rose, so did my aggravation with not possessing had my wire credited. But I was not deterred. My excitement for the long term potential of bitcoin was growing as nicely, and I was openly telling buddies about bitcoin.

One of them was much less than convinced.

When I explained bitcoin to him, and how I had just initiated a acquire for $25,000-worth due to the fact they are so incredible, he sarcastically replied: "If you think bitcoins are so great, why never you acquire much more of them?"

As soon as he explained that to me, I knew he was right, and that I need to purchase far more of them! That very exact same day I initiated a 2nd wire to Mt Gox.

Somewhere in among bitcoin passed $one.

***

Like any person who has owned bitcoin just before, the second you have some oneself, you come to feel considerably far more linked with the cause and the folks in the ecosystem.

I could not assist but tell any person who would pay attention to me about all the fantastic ways in which bitcoin was about to modify the globe for the far better.

I would practically inform anybody who would listen.

From strangers in a restaurant, to cashiers at comfort shops, to absolutely everyone at family gatherings or weddings, whether they wished to hear about bitcoin or not. (A lot of of them did not!)

I paid for the worlds 1st bitcoin billboard and national radio advertisements. I setup the 1st key store to accept bitcoin as payment. I was involved with numerous other tasks. The more bitcoin businesses I invested in, and the much more bitcoins I purchased, the more entertaining the total experience became.

I knew that we have been all operating on a fundamentally world-shifting engineering, but the rest of the planet still had no idea.

But, the actual turning level for me even though was owning my very first bitcoin, and watching the cost cross the $1 barrier for the very first time.

I nevertheless bear in mind the naysayers claiming that a bitcoin could never be really worth a entire dollar every single. They claimed that bitcoin was just a bubble, a Ponzi scheme, or no distinct than digital Beanie Babies.

They have been all wrong, and I gladly advised them so.

These days, several individuals still dismiss bitcoin. Bitcoin isnt guaranteed to be the winning cryptocurrency in the finish, but its invention is assured to have changed the world permanently.

Bitcoin and US dollar image through Shutterstock

Disclaimer: The views expressed in this post are individuals of the writer and do not necessarily represent the views of, and need to not be attributed to, CoinDesk.

Bitcoin Milestones SeriesRoger Ver

(Why?)

Published at Tue, 04 Apr 2017 twelve:thirty:25 +0000


Telegram Channel [http://t.me/cryptbuzz]

Original Article: http://ift.tt/2nFltik


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Monday, August 7, 2017

The Monster Hunter Testimonials Day Four!

The Monster Hunter Testimonials Day Four!



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Although its been slightly delayed (darn you, real life!) Im quite happy to present the final round of Monster Hunter testimonials! Well, the last round from people who arent me, anyway. Im going to close out the series with my own words on the game, but Im still cooking those up.

For now, please enjoy these final entries from my friends and readers!

*

Ive never understood grinding.

Thats not to say I havent done it in games. I�ve certainly fought the same few monsters over and over again, waiting for levels to pop or rare items to drop, but its never something Ive sought out or particularly enjoyed - theres a reason I havent played an FF game since 7.

Im the type of person who, when forced to grind in JRPGs, always looks for a workaround - like using rubber bands and carefully placed weights to trigger an endless series of fights I can automatically win and then just letting the game sit for a few hours.

Really, Id do anything to keep from having to watch some spiky-haired person kill the same monster over and over again. This antipathy has bled over into games with loot drops - even if a game is fun, I could never quite grasp the attraction of sifting through a dozen swords/guns and trying to determine which of them was slightly better-suited to my play style. Id essentially cut myself off from entire genres of games.



Then I discovered Monster Hunter Freedom Unite.

I was completely spun by the revelation that scouring a map for a few pieces of ore could be a thrill. I would never have occurred to me that I could love fighting the same monster four times in a row just to grab a few more of its fangs. What turned me around? The core gameplay mechanics.

Its impossible to say too many good things about Monster Hunters combat mechanics and enemy AI. The developers have created monsters that - due to their vast changes in size and appearance - each feel unique, despite the fact that they frequently draw from a common moveset.

Fighting any large monster in Monster Hunter is a challenge, but a rewarding one - not just because of the visceral thrill of defeating an imposing foe, but because the game does a great job of laying out the stakes: take this thing down and next time itll be a little easier, because youll have put together armour and weapons every bit as tough as the creature you sliced the parts off of.

Thats why grinding for parts not only works in Monster Hunter, but actually enriches the experience.

The fights are always good, but the loot/crafting mechanic adds another level of depth - the player chooses which monster they want to fight, and its always with a concrete goal in mind. Theres no intangible experience points being earned, just a chunk torn off the sea serpent that was just slaughtered.


Fighting monsters never feels like an obligation to move the characters forward so that they can further the plot - its an end in and of itself, giving every fight the kind of gravity that most games only manage in a few action setpieces, and every beast conquered feels like an unmatched accomplishment.

When Monster Hunter tells me that Im going to need six Dragon Claws to build a new sword, intellectually I know that its no different than any JRPG telling me to go and find a hundred thousand experience points, but the developers have so inexorably tied the absolutely best parts of their game to what would, in any other title, be total drudgery, that Im unable to object to the demand.

100K XP is a wall that content is hiding behind. Six Dragon Claws? Thats a challenge to be met.

�Not to mention a perfectly good excuse to play some more Monster Hunter.

-- by Dan Weissenberger, @GC_Danny

*

I originally came into Monster Hunter way back on PS2, with the very first game.

Even back then it just felt different. There was no magic, no spells, no flying boots... instead it was a game about you vs. the monster.

A number of months later I imported MH2 on PS2, and my love for the game really cemented. It was a pain to play and translate on the fly, but eventually I was hunting with the craziest of them. Since then, Ive played every MH theyve brought over to America. 

In all the years Ive been playing, in all the versions, the core joys stay the same. Monster Hunter is a game about seeing a monster, learning how it thinks, and eventually making a hat out of it.



The monster will not give up that hat easily, so instead of just buying the best sword or axe, you have to become better. Your character doesnt level up, so its on you to gain skill. Each new area, each new monster is a new skill set to learn.

Theres little in gaming quite as epic as the first time a new monster rears its head -- the first time you see Rathalos roar or see Fatalis fly down from the sky, you know you are in for a serious battle. Then again, you might run into the Kirin and underestimate just how deadly that bloody horse is.

Monster hunter isnt perfect. The controls could use some work, its a slow starter (a problem with many crafting centered games), and occasionally the random number generator hates you when you try to loot. But, Ive yet to find a game that lets me hunt giant monsters with giant swords, huge hammers, high explosives, and sonic grenades. I cant wait to see what they do with Monster Hunter 4

-- by James Barry, Editor at Colonyofgamers.com, and diehard Monster Hunter fan.

*

I�m dropped into the middle of the frigid tundra, alone, with one goal: slay a Barioth. 

If you�ve never seen one before, they look like a sabre-tooth tiger crossbred with a bat -- and, compared to him?  Well, I�m a housecat.  

I chug down a hot drink as my breath dissipates into the night air, and I�ve prepared for this hunt well.  My heavy bowgun can chamber exhaust shots to slow my target down, fire shots to take advantage of its elemental weakness, and poison shots to whittle down its relatively low HP.  But good preparation is only half the battle...



After locating the Barioth, I surprise it with a paintball.  In response, it roars with a pitch that instantly paralyzes my body.  

Touch�.  

I immediately begin unloading fire shots on its front wings, hoping to break them and lower the beast�s speed.  We exchange blows, and soon the Barioth�s attack patterns come back to me.  My evading, blocking, and reloading all become part of a familiar, choreographed dance.

With one broken wing, the Barioth�s lunges throw it off balance.  

This small opening means I can squeeze off an extra shot each time I block or avoid one of its attacks.  He�s getting sloppy...  Perhaps realizing this, the beast hastily flees to another zone.  I chamber my exhaust shots, specially designed to rob monsters of their stamina.

Following the trail of the paintball I tagged him with for easy tracking, I locate the Barioth attempting to feed on a recently-killed herbivore.  If he finishes eating, his stamina will recover and I�ll be on the receiving end of his renewed icy wrath. I�ve got to stop him. 

I aim my shots between his eyes and fire.  Recoil rips through my body, but I have to shake him from his kill.  On the fourth shot the Barioth stumbles backwards, foaming at the mouth.  

No time to celebrate. I continue unloading shots as the beast struggles to catch its breath.  Drool runs down his amber tusks, now shattered by my assault.  

On my last round of exhaust shots, the Barioth loses consciousness, clumsily flopping to the ground.  I quickly load my Poison shots, and in no time the venom has taken hold.  When the beast regains consciousness, he immediately escapes.

Even though the effects of my paintball have worn off, I know where the Barioth is headed: his nest.  After the thrashing I gave him, the Barioth will attempt to sleep and recover his health.  

While I want to avoid letting him recover, I also know that a sleeping monster is vulnerable.  I�ll have two options: place explosives near the sleeping foe and detonate them for immense damage, or set a trap under him and capture him alive.  Unfortunately for this Barioth, I need pelts --  I�m going for the kill.



Upon locating the slumbering beast, I place two large barrels filled with gunpowder right next to his head and step away -- far away.  

My crosshairs center on the barrels.  

The tundra is deafeningly quiet now.  My numb finger wraps around the trigger and slowly squeezes. The resulting explosion is instantaneous, and deafening.  Flames leap into the sky and surge over the beast�s body.  My target has been eliminated, and I step forward proudly to carve my rewards.

When I get back to the hunter�s tavern, some friends have appeared.  They�re drinking, cheering, and talking shop.  �Up for a hunt?�, they ask.  

You bet I am.

-- by Roy Blakely, @kotowari, author of the Monster Hunter Beginner�s Guide

*

Still want more?

While I wasnt able to contact him with enough time for a new piece, Michael Abbott (@BrainyGamer) has written about the series several times and wanted to share. You can find some of those articles here and here.

Ill close things out next time with my own writeup, and this blog will go back to business as usual afterwards. Thanks very much to everyone who expressed such enthusiasm over hearing the stories of fellow hunters� and apologies to everyone who isnt a fan of the series, and has probably been bored to death over the last couple of weeks.  ^_^

... Or maybe youve been intrigued enough to try out one of the games for yourself? If so, I would love to hear from you about your first experience. Drop me a note and let me know!

*

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