Saturday, August 19, 2017

The Long Wait is Over! June 2016

The Long Wait is Over! June 2016


Its hard to believe that June is already almost here. The year is flying by once again, and summer is just around the corner... But do you know what hasnt flown by? The wait for the games coming out next month, thats what! One thing that makes next month so special for a lot of gamers is the fact that their many years worth of waiting will finally be coming to an end. There are a lot of game series finally making their return, and theres a handful of brand new titles many of us have been eger to get our hands on as well. So, instead of dragging this out any longer than it needs to be, lets get started and take a look at some of the games I (as well as others here at NGR) personally have been waiting for.

Mighty No. 9 -

Ok, so this one is a bit odd for me, and Im sure for many of you as well. Mighty No. 9, as you may know, is Inafunes new game that sort of mirrors the Mega Man series. This game was a big hit on Kickstarter, and it looked like it had a promising future. It was the classic Mega Man like gameplay many of us have come to know and love, and we were told that it would be the start of a full on brand new series. So, how did that change over time? Well, it really hasnt, but the way many of us view this game has. The game was met with constant delays, Inafune and his team continued to work on other projects rather than fixing the game and its issues caused by them using a cheaper outdated engine (despite receiving millions from fans), and the constant begging for money started rubbing people the wrong way. Not to mention some of the "shady" ways Inafune originally went about obtaining the funding -- for example, when the game was first announced and it was said that the first 8 Mighty Robots were the "bad guys," and we were told that if a specific funding goal was reached two extra stages would be added. What was so wrong about this you may ask? Well after reaching the goal we learned that only 6 of the 8 robots were "planned" for the game, and that the goal allowed them to add the final two. It was a miss leading way to reach the next goal, and fans took notice.

Even so, many people have spent a lot of time (and money) waiting for this game to finally be released, and next month it will all finally pay off. It is finished, Inafune has said he is sorry (multiple times) for all of the delays, and we will actually get to play it. Although you may not agree with everything Inafune has done, the game is still sure to be a solid platformer perfect for all of the Mega Man fans who have been waiting for a new game in the series. Sure, its not the same, but it is pretty close.

Mirrors Edge: Catalyst -

Mirrors Edge was a unique action platforming game. It was free running based game where you would jump from roof top to roof top, using whatever ledge, pole, wall, (etc), you could get your hands on to progress. The game featured a lot of fancy ways to traverse this world, and it all took place from a first person point of view. While the game wasnt huge, it featured enough verity in levels to keep things interesting, and there were extra challenge modes that gave you a reason to replay. Still, many who played the game wanted more, and thus the wait for a sequel began. It has been a long time since then, and now that wait is finally coming to an end. Mirrors Edge Catalyst will be releasing in early June (along with MN9), and this time fans will be able to experience the gameplay that they love in a massive open world city. Although some things have been changed from the first (for example, you can no longer use guns), it will still be the Mirrors Edge fans know and love at its heart.

No Mans Sky -

[UPDATE: Sorry but this game has been pushed back to a later date. It will no longer release in June.]

No Mans Sky is one of the largest open world games out there -- or rather, it IS the largest. Featuring a randomly generated world thats the size of a universe, No Mans Sky is a game where you get your own ship, set out into the stars, and live your own virtual space opera life. Youre free to do what you want, when you want, and how you want. You can land on planets, gather resources, build and upgrade your ship and equipment, study animal life, blow massive holes into the ground to explore underground caverns, get into fights with aliens, become an outlaw, attack space stations, deliver cargo to space stations, and so on. The game is massive, and theres way too much to even cover here. Featuring over 18,400,000,000,000,000,000 planets (not kidding) in a shared seemless open world, this is a game where less than 99% of it will be explored within our life times.

Tokyo Mirage Sessions # FE -

Say what you will, but many have been waiting for this. When a SMT x Fire Emblem crossover title was announced years ago at E3, many were excited. Here was a game that was going to take characters from both series, mix the gameplay, and give fans of both series an awesome JRPG to play on the Wii U. Yeah, that didnt happen! Instead, the game was announced to be something called "Tokyo Mirage Sessions # FE" (in English), and it was nothing like anyone could have imagined. Instead of being a crossover, the game is basically a Persona like spin off series where high school students and singing idols fuse with "Mirages" from another dimension to battle evil Mirages. Sure, these Mirages are based off of characters from the series (for example, Chrom from Fire Emblem Awakening fuses with the lead main character), but they arent the characters in the form we expected. As for the game itself, it does play a lot like your standard Persona game -- minus the time features. The game is split between the real world and dungeons, the characters summon Mirages to fight the bad Mirages (similar to Personas and Shadows), and the battle system is turn based with bonuses for hitting an enemys weakness -- which uses the Fire Emblem weapon triangle. Basically, the game is a solid JRPG for those who can get past the idol and high school themes, but it isnt what fans expected from a crossover series... Doesnt change the fact that we waited years for it though. (If youre a fan of JRPGs, or Persona, at least give it a chance.)

Star Ocean 5 -

Star Ocean is a series that will always be special to me personally, and now the next entry is finally here. Originally released on the SNES, Star Ocean was a unique fantasy sci-fi JRPG that featured a real time combat system, branching story paths, and multiple endings. Over the years the series has undergone multiple changes in its jump from platform to platform, but it always stayed the same at its core. As for Star Ocean 5, this is the first title to be released for the PS4, and it also marks the start of the series new future. Rather than trying something completely new, SO5 is a game that the developers themselves have stated is sort of a test. Its purpose was to build off of what fans already know and love, before jumping into something thats different. It is the start of something new, but also a send off for the old. Featuring a real time combat system, multiple controllable characters, different endings, and the return of the classic styled Private Action sub events, SO5 tries to capture everything that was once great and special about the series, and once again reintroduces it to the world. While it may not have the largest game world, nor be the longest JRPG in recent years, it is still something worth checking out.

Zero Escape Volume 3: Zero Time Delima -

It is finally here. Zero Escape Volume 3 -- the game many have been waiting for since the release of Volume 2: Virtues Last Reward. As the third (and possibly final) entry in the Zero Escape series, a series that began with 9 Hours, 9 Persons, 9 Doors back on the DS, there is a lot riding on this. Known for its outstanding writing and story telling, ZTD is expected to continue this trend and finally offer the well deserved conclusion that Virtues Last Reward did not deliver. Rather than giving us a complete ending, VLR left players with one of the most shocking plot twists youll see in any form of media, and then booted them back to the games main menu confused and asking for more. Although ZTD does in fact take place before VLR, it will answer all of our questions, and bring a close to the cliffhanger. As for the game itself, just like the previous two it is a visual novel that features "escape room" puzzles where you must explore an area and find a way out. With everyones life hanging in the balance, this game is said to be much darker than the previous, and it will often force you to question your own morals on what is right and wrong.

Besides these games, there are also quite a few others coming out in June along side them. While we didnt have to wait for them anywhere near as long, there are fans that are looking forward to them. These games include titles such as Atelier Sophie, the remake of the first God Eater, Guilty Gear Xrd, Umbrella Corps, and even the new Kirby.

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Tuesday, August 8, 2017

The long awaited sequel is looking great

The long awaited sequel is looking great


The long awaited sequel is looking great

Jonathan Riggall
Articles Diablo III
  • Video: What is Diablo III?
  • Play Diablo III open beta this weekend

Notes

You need to sign-up for a Battle.net account and purchase Diablo III to play: http://us.battle.net/en/

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Saturday, August 5, 2017

The Long Wait is Over!

The Long Wait is Over!


The start of February also mark the great launch today by VMware.  Another milestone achieve with more to look forward to which will change the way things will run in an infrastructure.

Today has been the long awaiting launch of vSphere 6.0 (which many thought was during vSphere 5.5 but finally it made it), there are also some changes to some add-on products changes as well as bundle update.

The General Availability (GA) for vSphere will be in Mar 2015.  The training courses are found here.

Whats New

vCloud Suite will be updates with vSphere 6.0 and vCloud Director and vCloud Network & Security will be deprecated as announced last year and no longer seen in this bundle.  This also get updated with the new vRealize Operations (vROps) Suite to 6.

vSphere with Operations Management (vSOM) will be updated to 6.0 which include vSphere 6.0 and vRealize Operations (vROps) 6.0.  Finally those on vSOM 5.5 have been asking for vROps 6.0 has been granted their wishes.

VMware Data Protection (VDP) 6.0 is now one single product.  There will be no more VMware Data Protection Advanced (VDPA) but now call VDP.  It is now available for vSphere Essential Plus and above edition.  This also included in the new vSphere Remote Office Branch Office.  VDP 6.0 in vSphere 6.0 contains the full functions of VDPA.  With this launched, customer who are on valid Subscription & Support (SnS) for vSphere will be entitled to download VDPA 5.8 and/or VDP 6.0.

vSphere Hypervisor Free edition now support vSphere Data Protection API.  Which means now even if you are on the free Hypervisor, you can also enjoy offloading your backup process to your supported backup solutions.  How cool is that!

Virtual SAN (VSAN) 2.0 is announced with vSphere 6.0.  Many new features and one of which is a all flash VSAN but this comes as a add-on licensed via per CPU or per desktop (for VDI).  Host limits has also been increase to 64 similar to vSphere 6.0.  The greatest improvement will be VSAN snapshot now adopt similar technology from VirSto a storage solution which was acquired early 2013.  All this comes with a new file system.  One main function is the ability to support direct attached JBOD.

vSphere Enterprise Plus, vSphere with Operations Management Enterprise Plus and vCloud Enterprise get to use VMware Integrated OpenStack free of charge with Support sold separately.


vSphere 6.0 Whats New
In this release, Transparent Page Sharing (TPS) is disabled by default when shipped.  Starting from all the new updates for vSphere 5.x, TPS will be disabled.  Check out the kb.  To enable or disable you can refer to this blog post.   This is due to security reason mentioned here.  However this is more of a logical risk than a physical risk as as of now there is no case of such security due to enabling TPS have been reported.

Do take note of TPS and it could help drive performance in terms of memory aspect especially for Mission Critical Applications.

Install and Upgrade
vCenter Server Appliance (vCSA) now comes in a guided installation wizard for easy deployment especially for user who are new.  There will also be two separate ISO for binary for the Windows vCenter as well as the vCSA, saving user time on download and space to store them previously when there are all bundled in one ISO.

Compute
Newer hardware support is always expected which you can refer to VMware Hardware Compatibility List (HCL) and OS supported here.

For scalability please see the table below.  Though many might say this is just a number game but there are real customer which I experience with requirements for this mainly these are monster VMs made up of Database servers.
 
vSphere 5.5
vSphere 6.0
32 Hosts per Cluster
64 Hosts per Cluster
4000 Virtual Machines per Cluster
8000 Virtual Machines per Cluster
320 CPUs
480 CPUs
64 vCPUs
128 vCPUs
4 TB RAM
12 TB RAM*
1 TB vRAM
4 TB vRAM
512 Virtual Machines per Host
2048 Virtual Machines Per Host









 * With specific server OEM partners

Storage
Storage IO Controls now extend to per VM level.  This was similar to what was introduced in vSphere 5.1 when network IO control provided for per VM.

NFSv4.1
The long wait is over!  Finally vSphere is able to support NFSv4.  This was a much request for NFS storage users since NFSv4 has already been on the market for quite some times and vSphere 5.5 was speculated to support but didnt when released.  Kerberos that comes with NFSv4 will be supported as well :)

Virtual Volumes (VVol)
New way of presenting Storage to be VM aware providing Per VM granularity similarly to what VSAN was able to do with policies.  This is achieved with VMware Storage APIs - Storage Awareness (VASA).  This also remove the need to lots of LUN Management tasks which often creates lots of issues.  This will support protocols namely iSCSI, NFSv3 (no NFSv4 at time of writing), FC and FCoE. Capability of Storage will be expose to vSphere via the VASA provider just like VSAN on vSphere.  This will introduce storage policy based management (SPBM) to traditional storage on vSphere for the first time!

Storage and Availability Integration
This release introduced content library where you can replicate images e.g. template, ISO, etc. to other vSphere cluster removing the waste time and effort creating or trying to copy from one to another.  Also with the support for the new Storage features namely VSAN, vFlash, SRM, VVol and vSphere Replication.

Network
IPv6 support for Management Network.  Things to note only vSphere 6 is supported for IPv6 so no management of below version 6 is allowed.  This has to be a green field implementation of course if you intend to migrate your existing vSphere Cluster to IPv6, expect definitely a downtime on the management this will need careful planning.

NIOC version 3, CoS tagging and user-defined network resource pools are deprecated.  Version 3 lets you set up bandwidth allocation for virtual machines at the level of the entire distributed switch upgraded from just physical adapter level.  Read more here.

Availability
vMotion Capabilities Extension
  • vMotion across vSwitches currently supported on virtual standard switches (vSS) and virtual Distributed Switch (vDS) supported across all edition vSphere which support vMotion
  • vMotion over long distance with up to 100ms round-trip time (RTT) is now supported available in vSphere Enterprise Plus Edition.
  • vMotion across vCenters on local, metro and cross continents provided it meets the requirement of vMotion over long distance stated above and supported on vSphere Enterprise Plus Edition.  Requires 250 Mbps per vMotion operation.  vMotion Network on L3 connection.
Fault Tolerance for Multi-Processor VM (SMP-FT)
Oh Yes Yes!  The support for SMP-FT VM.  Dont be too excited just yet as the maximum number for this is up to 4 vCPUs and only available in vSphere Enterprise Plus.  Though this might not be able to support most of their giant monster VM, it sure helps more on typical critical applications that needs only 4 vCPU and below.

Side note, SMP-FT is also available for vSphere Remote Office Branch Office edition but subject to 2 vCPU and 4 vCPU for Standard and Advanced respectively.

vCloud Air Integration
vSphere 6.0 will support vCloud Air in terms of backup, Disaster fail over and back.  Do note offering is only available in US, Europe, Japan and China at time of writing.

vSphere Replication
Yes finally it has been a long time that is only support a RPO of 15 mins and this kills it easily comparing to all other network or host based replication solutions.  In this release, it now has 5 mins RPO time (subject to bandwidth availability and data rate of change) and up to 2000 VMs from prevous 500 VMs which will help in SRM support definitely.

Certificate uses PKCS#12 format for SSL.  There is use of a new compression library FastLZ.  More information can be read here.

vSphere App HA
Sadly to say, in this release App HA has been removed.  I am not sure what will be replacing it (or ever there be), at this time, if you need it, you have do with vSphere 5.5 or use third party solution like Symantec AppHA.

VMware Data Protection (VDP)
With the new release of vSphere 6.0, there will be no more purchase needed for VMware Data Protection Advanced (VDPA).  Instead, VDPA features will be fully available in VDP 6.0.  Customer with valid Subscription & Support (SnS) for vSphere will be entitled to download VDP 6.0.  VDP 6.0 will be able to support vSphere 5.1 and above.

Management
vCenter Server Applicance
It now has the same support limits similar to Windows vCenter Server with embedded vPostgres
Content Library.  It now support Linked-Mode and comes with four sizes: tiny, small, middle and large.

Virtual Data Center (vDC)
Abstracted from vCloud Director, this isnt new but its new in vSphere.  With vDC, you will be able to pool and abstract resources and provide them to different clusters.

Policy Based Management (PBM)
As you see more and more policy driven management, this release is also a start start with VM placement through tags and working with VM anti-affinity policies.

vSphere Host Client
If you are managing a single host not joined to a vSphere vCenter, you will now use this client to manage this host with VM with hardware above version 8 supported.

vSphere Web Client
With support of SRM now in web client since the release of SRM 5.8 this will carry forward to vSphere 6.0.  vCenter Update Manager however is still not supported :( The greatest news on this piece is the long awaiting performance improvement!  And yes this in release lots of performance improvement has been done to this long awaited issue.  Everything from login, right click, Workflow, Screen to screen, etc.  Also to stay the same as vSphere Infrastructure Client, the task windows is place back to the bottom of screen (Why on earth was it first introduced on the right?).

A side note, vSphere client is now able to read only for hardware version 9 to 11 instead where previously it cannot manage VM on hardware above version 10 in vSphere 5.5.  Do note it can ONLY edit VM that is on hardware version 8.


There are just many other smaller features and enhancements that are not listed here but the main ones which I felt were the main attractions.  Will fill more up as it comes along.  Of course my post will still focus in making everything plain and simple to digest for the greater audience out there.


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