Thursday, September 21, 2017

The Struggles of Being A Completionist At Heart

The Struggles of Being A Completionist At Heart



You could say I was once a completionist. When I was in high school, I remember multiple years in a row my Nanna came over to babysit and said Are you still playing that?! because she saw me playing Kingdom Hearts or Final Fantasy X again. I was always hunting for some kind of weapon or an enemy in order to explore every inch of the game. You could say I definitely still have completionist tendencies, with my constant urge to get the Platinum Trophy for every game I love. I love playing new games as much as any other gamer, but I also crave the satisfaction and fun that comes from exploring every corner of a game. But with the amount of games that are around these days, its sometimes hard to choose between being a crazy completionist or trying the constant stream of cool games being released every month.

One of the first game series I finished to 100% completion was the original Spyro the Dragon on PS One. I did this on and off throughout my childhood and high school, but there was always a point where I could finish one game and go back to my Spyro game or grind Spyro for a few weeks and forget about any new releases. I could manage to play most of the games I bought that year and give them all a worthy amount of playing time. Since I was only playing PS One games, my backlog was basically non-existent.


Once I got into the Final Fantasy X games, which got me into JRPGs, I was in completionist heaven. JRPGs are known for being full of so many quests, side quests, ultimate weapons, treasure chests, secret Easter Eggs etc. It was this kind of depth that was perfect for my completionist tendencies, along with all the other great things about the JRPG genre, that got me hooked to the genre pretty quickly and made me stick with the genre for a long time. Playing Final Fantasy X and X-2 (which I got 100% in) was a completely new level to the scavenger quest that was mastering a game and I welcomed it for multiple years in a row.

Although I definitely had fun spending so much time playing and replaying those games to try complete them, that time period also opens up the main downside of being a completionist: the time taken away from playing other games. My PS2 was pretty monogamous for the Final Fantasy X games, meaning I missed out on some JRPG essentials such as Wild Arms, Dragon Quest and Star Ocean, just to name a few. I remember seeing some of these games and thinking they looked interesting, but being content enough with my completionist lifestyle not to purchase them. I dont regret my time playing Final Fantasy X, in fact I still love that game very much, but it does add to my current backlog because there was some genuinely good, potentially even better games I didnt even touch then.

Nowadays in the era of PS4, XBox One and all the other available consoles new and old, theres more games to choose from then ever because theres so many old and current home and portable consoles. Its hard for me to come to terms with the fact that theres probably not enough time in the world to ever play all the games I want to play, let alone scavenge through them to completely finish them. Its also however a brilliant time to be gamer because there is so much choice, so when it comes to picking between finding treasure chests or experiencing as many great games as possible, Id rather try play as many games as possible.


Of course, it is down to personal preference in the end. There are plenty of gamers who play games like Disgaea for years and then move on to the next deep game experience to completely finish. With so many games coming out now however, I truly dont think I can get pass the feeling Id be missing out on something. I loved my time playing Final Fantasy X for multiple years and a little more recently playing Persona 4 Golden for 7 months in order to platinum it, but for now Im lowering my completionist habit to play as many great experiences as possible. Maybe one day Ill do it more actively, but I know Id be incredibly sad if I missed releases like Persona 5 because I was busy looking for a hidden locked treasure chest or weapon with higher stats.

___________________________________________________________

Are you a completionist? How long do you usually spend in a game after youve finished the main story?
Leave a comment below or send me a tweet at @JRPGJungle and lets talk!

Thanks so much for stopping by!
Make sure to follow @JRPGJungle on Twitter for updates on content and random, shorter musings on JRPG news and games. Youre awesome! <3

download file now

Continue reading ...

Wednesday, August 2, 2017

The Fun of Being Bad The Fun of Fun

The Fun of Being Bad The Fun of Fun


SOLD!
Ive been writing a lot lately about video games that are really well designed and written. Games like Spec Ops: The Line and The Last of Us. First-rate, intelligent titles that are only held back by the fact that, lets face it, they are gigantic bummers.

Let us never forget that video games are games. They are supposed to be fun. They are capable of, in rare, magical moments, providing genuine joy.

I wanted my last article in this little series to be about Saints Row IV, the most efficient joy-production machine I have experienced in many a year.

But I need to make the topic a little broader than that. I want to talk about the most delightful, unique, transgressive pleasure that our young art form can provide: The fun of being bad.

This was controversial once. Simpler time.
The Justifiable Fun of Being Bad

In 1976, a company called Exidy released a video game called Death Race. In it, you control a car and run over little people. You try to crush as many as you can inside of a time limit. When you hit them, they made an adorable little squeak. I played the heck out of it. Yes, I am comically old.

See, the genre of Having Fun Doing Horrible Things is almost as old as video games themselves. There have always been and always will be games that let you have fun being bad. Robbing shops. Running over pedestrians. Generally being a reprobate.

There is absolutely nothing wrong with this. Video games are imaginary. They are places where we enact our fantasies. Sometimes, our fantasies are bad. That is why they are just fantasies.

In real life, I am snappish but basically mild and entirely non-violent person. I have played four Grand Theft Auto games front to back, and I always ended each session with a crazed kill-rampage. No apology is forthcoming.

This Is a Hard Trick To Pull Off

Making a game that makes doing evil things funny and fun is really difficult. Players dont seem to realize how tricky this is. Most people are feeling, empathic creatures. If you get the tone just a little bit off, if you make the suffering just a tiny bit real, if you let the player think for one moment about what the thing they are doing on the screen actually means, the spell is broken.

This is why, no matter how big the world of Grand Theft Auto V or Saints Row IV is, no matter how much you wander, you will never see a child running free. This is why these games, for all of the horrible crimes you can commit, will never depict a rape.

Its a delicate bit of alchemy. One of my favorite Grand Theft Auto missions ever involves repeatedly shooting a guy in a full body cast with a rocket launcher. It was just the right level of ludicrous to be hilarious.

If you cant possibly see how this could be funny, please, I beg you, never watch a Road Runner cartoon. The things that poor coyote goes through will break your heart. All he ever wanted to do was eat.

And then I turned off the Playstation and didnt turn it on again for a week.
So Dont Miss the Point

I have been a huge Grand Theft Auto fan for a long time, so the way the designers have completely lost the thread of what theyre trying to do pains me greatly. The most discussed scene in the game involves the long, slow, graphic torture of a prisoner with jumper cables, pliers, a wrench, and gasoline. Heres a video of it! Enjoy! (Skip to 6:50 to really get the good stuff.)

Did you watch it? Of course you didnt. Why on earth would you?

And yet, why wouldnt you? Didnt you hear? Grand Theft Auto V has a 97 on Metacritic. That is basically perfection. It made a billion dollars in like a day. It is, critically and financially, the absolute pinnacle of the art form. Dont you like video games? Why would you not want to see the pinnacle of the art form?

But Anyway

Of course, this scene (and so much of the rest of the game) has been criticized for just general horribleness, to which people who dont get it respond, "But Grand Theft Auto is about having fun being bad."

This misses the point. If you want people to get that jolt of transgressive joy, you have to be more careful about what you make them do, not less. I dont know who, beyond adolescent boys, could ever have actual fun playing that scene. Game-design-wise, its simply an unforced error.

Video games are maturing as an art form. The stuff you cant get away with in movies and TV? Soon, they wont be permissible in video games either. Civilization inflicts its requirements.

On the other hand...

Yeah, things get a little weird.
Its All In the Little Things
"Like all good stories, the second act begins with a call to action and the building of a robot." - Narrator, Saints Row IV.
Saints Row IV is a rare pleasure. Its a game that knows exactly what it is. Its not about internal consistency or artistic statements. Its about packing as much simple, senseless joy, lowbrow and high, into a game as they it possibly can.

(Disclaimer: It is the only Saints Row game I have ever played.)

It is a game that features:

The protagonist riding a nuclear missile, Dr. Strangelove style, ripping out components to disable it while your friends eulogize you on the radio and the theme song from Armageddon plays. Its pure, ridiculous genius.

A gun that shoots black holes. I can image how balancing Saints Row IV went. The designers sat down at a table, gave it some quiet reflection, and went, "Wait a second. Never mind. Our game has a BLACK HOLE GUN."

Also, the dubstep gun.

In a scene almost impossibly sweet for a game like this, you and one of your friends drive to a mission together while singing Opposites Attract. Ive played a lot of games like this, but this is the only time I ever drove more slowly to hear all of the dialogue.

Zipping through the Matrix on Tron light cycles while the evil alien overlord Zinyak recites the Tomorrow and Tomorrow monologue from Macbeth. ("I dont listen to Scottish hip-hop.")

And if none of this makes Saints Row IV sound like a game youd want to play, thats cool. Tastes legitimately differ. But cant you see how its the sort of game a LOT of people would want to play? (Excellent pacing, satisfying super-powers, crisp writing, and an overwhelming sense of just-plain-fun help a lot.)

Its a big art form. Theres room for drama and humor, tragedy and mystery. But if you want to go silly, and if you want to make a game in which players can pretend to be horrible crazy criminals and still be able to look at themselves in the mirror, this is how it is done.

And, as a special bonus for old people like me who have developed actual human empathy, almost all of the game takes place in the Matrix, so I dont have to feel guilty about running people over in the street.

But Youre Not Really Doing It, So Why Does It Matter?

Another point I see made a lot, which I find overly simple and not really thought out.

Yes, on one level, your conscious brain knows its just an illusion. You "know" its fake. In one part of your brain. Only one.

Youre still controlling it. Youre still seeing it. It still makes you feel. I mean, fiction can have incredibly powerful effects on people, and we all know its not real. Controlling it yourself only increases this effect.

This is why so many people, myself included, could not possible bring themselves to shoot the giraffes in The Last of Us, as desperately tempting as it was. This is why fiction works at all. Yes, part of our brain knows its not real. That part is the minority.

Its Too Easy? I Dont Even Know What That Means.

The main criticism Ive seen leveled against Saints Row IV is that it gets too easy. This is half right. As you develop your incredible arsenal of magic Matrix powers, you become a god pretty quick. However, I really dont like criticizing a game for this.

Difficulty is only one of many things a designer has to set, and there is no right answer. Some games, like Super Meat Boy and Demons Souls, are selling extreme challenge. Others, like most casual games, are selling a friendlier, more casual experience. There is no right answer! I hate it when reviewers pretend there is one.

Saints Row IV is a crazy, silly game that feeds power fantasies and lets you throw enemy hordes around with awesome brain power. Making it a difficult game would just be wrong for the tone. (And, if you want it to be tough, play it on the hardest difficulty level. There. Was that so hard?)

You want to fail a lot? Fine. Go play Grand Theft Auto V and die ten times trying to land the plane. Well see who has more fun.

Oh, and one other thing. Trust me. Gamers are far more likely to forgive a game for being too easy than too hard. Most people have only a limited appetite for being told how dumb they are.

The Pleasure of Video Games is the Pleasure of Doing

And sometimes, the things you want to do are bad. Again, nobody is going to apologize for this, nor should they need to. Yes, it feels real, but no, its not real.

Its one of the hardest things to do right. Some people are better at it than others. Now, if you will excuse me, the new Saints Row IV DLC is out. Its called "Enter The Dominatrix". That is the sum total of all I know about it. Sold. Crass fun is still fun.

download file now

Continue reading ...