Thursday, September 21, 2017

The Struggles of Being A Completionist At Heart

The Struggles of Being A Completionist At Heart



You could say I was once a completionist. When I was in high school, I remember multiple years in a row my Nanna came over to babysit and said Are you still playing that?! because she saw me playing Kingdom Hearts or Final Fantasy X again. I was always hunting for some kind of weapon or an enemy in order to explore every inch of the game. You could say I definitely still have completionist tendencies, with my constant urge to get the Platinum Trophy for every game I love. I love playing new games as much as any other gamer, but I also crave the satisfaction and fun that comes from exploring every corner of a game. But with the amount of games that are around these days, its sometimes hard to choose between being a crazy completionist or trying the constant stream of cool games being released every month.

One of the first game series I finished to 100% completion was the original Spyro the Dragon on PS One. I did this on and off throughout my childhood and high school, but there was always a point where I could finish one game and go back to my Spyro game or grind Spyro for a few weeks and forget about any new releases. I could manage to play most of the games I bought that year and give them all a worthy amount of playing time. Since I was only playing PS One games, my backlog was basically non-existent.


Once I got into the Final Fantasy X games, which got me into JRPGs, I was in completionist heaven. JRPGs are known for being full of so many quests, side quests, ultimate weapons, treasure chests, secret Easter Eggs etc. It was this kind of depth that was perfect for my completionist tendencies, along with all the other great things about the JRPG genre, that got me hooked to the genre pretty quickly and made me stick with the genre for a long time. Playing Final Fantasy X and X-2 (which I got 100% in) was a completely new level to the scavenger quest that was mastering a game and I welcomed it for multiple years in a row.

Although I definitely had fun spending so much time playing and replaying those games to try complete them, that time period also opens up the main downside of being a completionist: the time taken away from playing other games. My PS2 was pretty monogamous for the Final Fantasy X games, meaning I missed out on some JRPG essentials such as Wild Arms, Dragon Quest and Star Ocean, just to name a few. I remember seeing some of these games and thinking they looked interesting, but being content enough with my completionist lifestyle not to purchase them. I dont regret my time playing Final Fantasy X, in fact I still love that game very much, but it does add to my current backlog because there was some genuinely good, potentially even better games I didnt even touch then.

Nowadays in the era of PS4, XBox One and all the other available consoles new and old, theres more games to choose from then ever because theres so many old and current home and portable consoles. Its hard for me to come to terms with the fact that theres probably not enough time in the world to ever play all the games I want to play, let alone scavenge through them to completely finish them. Its also however a brilliant time to be gamer because there is so much choice, so when it comes to picking between finding treasure chests or experiencing as many great games as possible, Id rather try play as many games as possible.


Of course, it is down to personal preference in the end. There are plenty of gamers who play games like Disgaea for years and then move on to the next deep game experience to completely finish. With so many games coming out now however, I truly dont think I can get pass the feeling Id be missing out on something. I loved my time playing Final Fantasy X for multiple years and a little more recently playing Persona 4 Golden for 7 months in order to platinum it, but for now Im lowering my completionist habit to play as many great experiences as possible. Maybe one day Ill do it more actively, but I know Id be incredibly sad if I missed releases like Persona 5 because I was busy looking for a hidden locked treasure chest or weapon with higher stats.

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Are you a completionist? How long do you usually spend in a game after youve finished the main story?
Leave a comment below or send me a tweet at @JRPGJungle and lets talk!

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Tuesday, September 12, 2017

The guy behind the DK Rap is back at it again

The guy behind the DK Rap is back at it again


He�s back to kick some tail

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from Polygon - All
http://bit.ly/1MhhK43

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Sunday, September 10, 2017

The Unchaining Ruins at Dusk

The Unchaining Ruins at Dusk



Banda: The Unchaining
Album: Ruins at Dusk
Data: 2013
Estilo: Atmospheric Black Metal
Pa�s: Italy



1. Ruins at Dusk 01:50  
2. Lord of the Autumnal Mist 05:47  
3. The Awakening of Fangorn 07:29  
4. On Wintry Trails 04:11  
5. Marching from Beyond 06:17  
6. Shadow Vest 01:36  
7. Enshrined in Darkness 05:33  
  32:43

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Thursday, September 7, 2017

The PBL Cohort at Learning 2 011

The PBL Cohort at Learning 2 011


If were serious about leading educators in order to leverage technology in ways that are innovative and engaging, then it falls to us to model appropriate lessons in our work with teachers. The adoption of a cohort model is one of the innovations at Learning 2.011 that confirmed for me that we would be in for a memorable learning experience. Cohorts emerged as participants highlighted their preferences upon registration. My cohort consisted of 22 teachers eager to explore project-based learning.

As an advocate of both project-based learning and experiential learning, it was with great anticipation that I prepared to lead the PBL Cohort. While I was prepared to lead the group to develop a collaborative publication, I didnt anticipate that it would be such a challenge to decide upon a culminating project. Although Ive worked on a number of large group projects in my own professional learning, I could never have guessed how wonderfully engaging our PBL product and workflow would be.

Thursday evening, cohort meeting #1:
After the official opening of the conference, our cohort had an opportunity to gather in what would later become our classroom and media centre. We used this time to meet one another, and to discover the learning styles, hobbies, and tech literacies of fellow group members. Our cohort had a high number of athletes, and a wide range of skills that included drawing, writing, video-editing, audio-recording, directing and more.

Friday morning, cohort meeting #2:
Participants knew ahead of time that this session would be used to share personal profiles on our cohort blog, http://lrn2pbl.posterous.com. Since this site was intended to be an artifact of our learning, participants had to be briefed on the many ways they might contribute to our public learning space. Individuals were invited to post by 1] sending an email to the blog address; 2] bookmarking a site with the cohort hashtag; 3] sending a tweet along with the cohort hashtag; 4] posting a photo or video to Flickr using the cohort hashtag.

We used the latter half of the session to brainstorm a potential project towards which we might apply our varied skills. Five potential topics and themes were suggested, but when each of four sub-groups was asked to highlight one preferred topic, we ended up with four very different ideas. I left the session assuming we would be creating and publishing an e-book on project-based learning, but I had no idea of what the book would be about! This made me more than a bit nervous, knowing we had to hit the ground running on Saturday.

Friday afternoon, cohort meeting #3:
In this second working session, we attempted to nail down a focus for our pending e-book. To me, the most interesting of the five options, was "World with PBL; World without PBL". Although none of the groups gravitated to this topic at the previous session, I suggested that in my head I heard a movie trailer voiceover guy when I read the topic "In a world where project-based learning...".

Suddenly the mood of the room shifted, and more than a few participants agreed that making a movie based on this theme, would be a good way to leverage the talent in the room. After brainstorming roles that included writers, prop managers, equipment technicians, location scouts, video-editors, sound mixers, directors, and actors, cohort participants self-selected roles and dove into preparations for the next days shoot.

Saturday morning, cohort meeting #4:
After a short briefing, I found myself on the sidelines as teams set to work. In no time, groups dove into their roles simultaneously taking care of set decoration, camera set-up, soundtrack development, rehearsal and filming. Completed media was imported by our video-editing team during scene changeovers. Members of the writing team used this time to brief the director and actors in preparation for the next scene.



Saturday afternoon, cohort meeting #5:
Our final session together, began with the screening of the first draft of our film. When some of the footage appeared out of order, we realized the value in having one of the writers work directly with the video-editing team. After a quick shuffle of clips, the group brainstormed titles that would help clarify the intended message of the piece. The synchronization of the soundtrack and export of the final film was completed while remaining members of the group participated debriefed the experience.



The completion of a project like this is highly rewarding to the participants which may be why members of my cohort commonly showed up well in advance of each session. With each participant having a distinct role to play, there is evidence of each persons contribution in the final product. I hope my production team enjoyed the experience as much as I enjoyed facilitating this cohort. It was certainly a memorable way to teach and learn about project-based learning.

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Wednesday, August 16, 2017

the GazettE live tour 12 13 DIVISION FINAL MELT LIVE AT 03 10 SAITAMA SUPER ARENA

the GazettE live tour 12 13 DIVISION FINAL MELT LIVE AT 03 10 SAITAMA SUPER ARENA



the GazettE live tour 12-13 [DIVISION] FINAL MELT LIVE AT 03.10 SAITAMA SUPER ARENA (2013.06.26) [ DVD Audio-Rip ]
Purchase | CDJapan: Regular Edition | Limited Edition
Purchase | Play-Asia: Limited Edition
Ref/Description: SRBL- 1582 | SRBL- 1580
Tracklist:
CD - 1:
1. [Diplosomia~XI]
2. DERANGEMENT
3. GABRIEL ON THE GALLOWS
4. VENOMOUS SPIDERS WEB
5. VORTEX
6. CLEVER MONKEY
7. THE SUICIDE CIRCUS
8. DRIPPING INSANITY
9. Yoin
10. Kagefumi
11. Kago no Sanagi
12. [Depth]
13. Ibitsu
14. Hedoro
15. VERMIN
16. SLUDGY CULT
17. HEADACHE MAN
18. ATTITUDE
19. REQUIRED MALFUNCTION
20. [Melt]
CD - 2
1. Ride with the Rockers
2. Akai One Piece
3. Psychedelic Heroine
4. Filth in the beauty
5. COCKROACH
6. LINDA ~candydive Pinky heaven~
7. Kantou Dogeza Kumiai
8. ?BEST FRIENDS?
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Thursday, August 10, 2017

the GazettE 10th Anniversary The Decade Live At 03 10 Makuhari Messe

the GazettE 10th Anniversary The Decade Live At 03 10 Makuhari Messe



the GazettE - 10th Anniversary The Decade Live At 03.10 Makuhari Messe (2013.01.09) [ DVD Audio-Rip ]
Purchase/Comprar CDJapan | Play-Asia
Ref/Description: SRBL-1552
Tracklist:
1. DECADE
2. Miseinen
3. Akai One Piece
4. Haru ni Chirikeri, Mi wa Kareru de Gozaimasu.
5. Zetsu ~zetsu~
6. Psychedelic Heroine
7. SWALLOWTAIL ON THE DEATH VALLEY
8. Ganges ni Akai Bara
9. Sumire
10. Kare Uta
11. Cassis
12. THE $OCIAL RIOT MACHINE$
13. Ruder
14. VERMIN
15. VORTEX
16. HEADACHE MAN
17. IN THE MIDDLE OF CHAOS
18. Filth in the beauty
19. Ride with the ROCKERS
20. Nausea & Shudder
21. Juuyonsai no Knife
22. Doro Darake no Seishun
23. Anata no Tame no Kono Inochi.
24. Kantou Dogeza Kumiai
25. LINDA ~candydive Pinky heaven~
26. Wakaremichi
27. Shunsetsu no Koro
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Tuesday, August 8, 2017

The Scientist Magazine Exclusive Offer For My Readers Valued at 39 95

The Scientist Magazine Exclusive Offer For My Readers Valued at 39 95






The Scientist is the magazine for life science professionals. For 20 years they have informed and entertained life scientists everywhere. Their target audience is active researchers that are interested in maintaining a broad view of the life sciences by reading articles that are current, concise, accurate and entertaining.



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Friday, August 4, 2017

The man who coined fractal Beno� t Mandelbrot Novel Mathematician Dies at 85

The man who coined fractal Beno� t Mandelbrot Novel Mathematician Dies at 85


From The New York Times:

Beno�t Mandelbrot, Novel Mathematician, Dies at 85

Dr. Mandelbrot, a maverick mathematician, developed an innovative theory to study uneven shapes and applied it to physics, biology and many other fields.

http://nyti.ms/aZH3wQ

sent from Colbys iPhone

Posted via email from colby pre-posterous


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