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The Kop Liverpool vs Manchester United pada EPL Masters 27 Mei 2012 di Jakarta
Publik pecinta sepakbola di Indonesia akan kembali dimanjakan dengan kehadiran bintang-bintang sepakbola Internasional pada bulan Mei mendatang.
Berlian Entertainment serta Hybrid Entertainment menghadirkan acara EPL Masters Indonesia Cup 2012 yang akan digelar di Jakarta pada tanggal 27 Mei mendatang.
EPL Masters Indonesia Cup adalah turnamen yang diadopsi dari program yang diselenggarakan oleh Master Football Asia dan Football Focus Asia. Acara yang serupa telah digelar di Malaysia, Brunei, dan Thailand dan mendapatkan sambutan yang luar biasa.
Dalam kompetisi nanti akan ada empat tim yang akan bertanding yaitu Legenda Manchester United, Legenda Liverpool, EPL All Stars dan Indonesia Master.
Beberapa nama besar yang sudah dipastikan akan hadir dalam pertandingan ini adalah Paul Scholes, Andy Cole, Bryan Robson, Dietmar �Didi� Hamann, Robbie Fowler, Jason McAteer, Steve McManaman dan masih akan ada sejumlah pemain lainnya yang akan bergabung dalam kompetisi yang akan diselenggarakan di Jakarta ini.
Pembelian tiket acara EPL Masters Indonesia Cup 2012 sendiri, sudah dapat dimulai di FX Senayan dari pukul 11:00 WIB hari Minggu besok.
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The Path to OS Nirvana Microkernels Vs Monolithic Kernels
The beginning of 1992 must have been a busier time period for pioneers of modern operating systems and other OS theorists around the world. The mail thread titled �Linux is obsolete� (1) spun off by the famous Prof. Andrew Tanenbaum attracted the attention of not only the main defendant, Linus Torvalds, but also of other renowned experts in the field at the time.
To give a little bit of background on the time period, it was a time when the now-ubiquitous CISC-based x86 CPU standard had a decent presence. RISC-based CPUs were taking off (at present, they are confined to mobile CPUs) and many people believed RISC is going to win over CISC-based systems because of obvious advantages (some theoretical, some practical). This bet, on which CPU-standard was going to become ubiquitous, seemed to have made pioneering OS designers pick sides; some on the x86 standard, some on the self-predicted transformation from CISC to RISC-based CPU architectures.
This created a divided landscape in the mindsets of OS designers at the time. Some needed to focus on catering existing software, run them on different and (possibly) free alternative platforms and on cheaper x86 machines. Others needed to forget the legacy systems and aim for a clean, sophisticated future in OS design by considering many theoretical aspects of OS design and the varying nature of CPU architectures.
Prof. Andrew S. Tanenbaum was a strong supporter of the latter group, where he created the Minix microkernel, mainly to demonstrate how an OS can be modularized so that each module of the OS is isolated, simple, and hence easy to maintain and secure. In the meantime, Linus Torvalds, came up with Linux, the free-and-open-source alternative to UNIX, (both, which are implemented as monolithic kernels) that could run the (still) wildly popular GNU software packages. Out of these two opponents, Linux started gaining popularity among the technical crowd. Tanenbaum, preferring the theoretical cleanliness for the future over practical use at present, pointed out that the monolithic design of Linux was the wrong way to go into the future and in fact, it was a step back into the dark ages of the past. This is the point where the famous debate between Microkernels and Monolithic kernels got started.
Who is right?
The answer to this age-old question might not be that simple, or there might not be an answer at all. Because operating systems are used for a wide range of purposes, designing the one best OS to suit all the use cases might not be possible. Therefore, rather than trying to provide a straight answer to this, it�s beneficial to understand the pros and cons of both OS design approaches so the best design decisions can be made depending on the situation.
Monolithic Kernels
In this approach, all the basic functions the OS designer thinks that should go into the core OS to help run application software are stuffed inside a single compiled module. To run the basic OS, only this module has to be run as a process. This means all the code that runs in the OS process lies in the same address space and any code within that process can touch any memory address belonging to the same process. This approach would be quite manageable if this was a simple application process. But since we are talking about a whole operating system, there�s tons of complex logic (Process scheduling, memory management, file system, device drivers etc�) residing on the same process, grouped only by functions. The operations of the functions do not have true isolation between them since they all execute on the same address space. Hence a bug in a kernel routine can affect the memory maintained by another routine and possibly crash the whole kernel.
In addition to this, one can argue (as Tanenbaum have done) that because of the large chunk of code it consists of, a monolithic kernel can be very hard to port to another CPU platform. But of course this can be resolved (as Linus mentions) by limiting CPU specific code only to core functions within the kernel, so the whole kernel doesn�t need to be modified when porting.
Another curse of a large interrelated code base is that there is no guarantee, that a modification to a certain kernel routine might not introduce a bug in someplace else. These are very hard to track because there is no isolation of access from one kernel function to another within the same address space.
On the plus side, writing logic inside a monolithic kernel is fairly easier because kernel module developers can work with shared resources and there aren�t many abstract layers to go through to achieve what you want to do. The truth is that when there aren�t too many abstraction layers, the easier it gets to think about the direct implementation details of the module you are working on. This also results in un-harmed performance because all the module switches and task delegations within the OS truly happen within the kernel itself without the need for any context switches at the CPU level.
Microkernels
Microkernels take software design principals very seriously and apply them in every part of the kernel implementation. Each individually identifiable logical unit is implemented as a separate binary/process. In this approach the actual kernel becomes very small (hence, the name Microkernel) and very simple without so much logic, because all the additional logic (the OS designer decides what logic is considered as �additional� and what is considered �core�) is moved into their own processes. Only the core features are kept in the microkernel. When the OS is executed, only the microkernel runs in the kernel-mode. All the other supporting modules run in the user-mode providing increased isolation and security. The supporting modules may include a process manager, device drivers, file system and TCP/IP stack.
Although this design makes the kernel very secure and reliable, it is supposed to make the actual implementation and maintenance easier too. But the problem is that the separation of all the OS modules, calls for the need of communication mechanisms so that they can interact with each other and provide the full functionality of the OS to the application layer. Without such measures they absolutely cannot talk to each other or the microkernel because all of them lie in separate address spaces; hence no shared memory.
Every microkernel implementation (Minix included) has such IPC (inter-process communication) mechanisms in place. It is also true that any modern OS has IPC but they are mostly intended for passing messages between application layer processes. This is where one of the major gripes about microkernels arises. The fact is, the microkernel�s IPC module has to manage all the interactions between OS modules themselves and must do so in a way that would not affect the performance, security and the simplicity of the microkernel.
One can argue if IPC is good for application-layer processes, it should also be good for core OS components as well. The issue is that all the components of the OS are trying to work together as a single entity, to provide higher-level services to the application layer, there are lot of interactions between all the modules within the OS. The more the IPC is used for communication rather than shared memory, more visible the performance impact is.
Furthermore, since the kernel modules do not have direct access to any of the resources of the machine (or any other kernel functions), the implementation of the module becomes complex because of the need to think about IPC. Just as multi-threaded applications are harder to design and implement than single-threaded applications, designing your modules based on IPC is harder than using shared memory for communication. The problem is specifically apparent when an OS module needs to access a large portion of data which lies in the kernel memory (eg. An I/O read/write operation, which is a very frequent operation). Since the external OS module doesn�t have access to kernel memory, it has to inform the kernel (via IPC) to copy over the data to its address space so that it can modify the data. After it has completed the modification, it has to instruct the kernel again to copy over the modified data to the kernel-space and send the data via the required I/O channel. Of course optimizations can be made for such copy-operations but then comes data coherence issues. Radical OS design approaches such as Microsoft Singularity (2) overcomes this problem by transferring the ownership of data between processes but that is beyond the scope of this document. As Linus argues in his reply to (2), this defeats the goal of simplicity in microkernel designs. He quotes �All your algorithms basically end up being distributed algorithms�. In short, the restrictions imposed upon OS modules from the microkernel can be too much for the module to easily function as it needs, so it has to rely upon complex mechanisms to do its job.
Another area the microkernels try to excel is system repairability. Because all the OS modules are isolated, if one module crashes, it can be restored by a separate monitoring agent (in the case of Minix 3, by the reincarnation server (3)). This sounds good in theory but might be not so in practice. If an OS module is in the middle of something (eg. writing to an I/O channel) when it crashed, restoring the module might not make the whole system stable again. Theoretically, the crashed module is freshly running again and everything�s fine, but the I/O channel or some other module which was interacting with the crashed module might have been left at an unstable state. Hence, it might be practically impossible to maintain a fully stable OS environment, no matter how much you separate components.
Which is better?
As mentioned above, both OS design approaches have their own valid ideologies and pros and cons. Monolithic kernel designs takes a practical approach on accomplishing the OS functionality without introducing too much engineering complexity while sacrificing reliability and future maintainability. Microkernels approach the problem from a theoretical point of view where everything needs to be separated and isolated for sake of reliability while sacrificing engineering simplicity (although microkernels claim to be simple by design).
One can argue that either approach may seem to be too extreme and stuck inside their respective ideological aspects. Surely there should be a middle ground between these two worlds. Some commercial systems have taken this middle ground in an effort to leverage the best of both worlds by following a �hybrid� design.
Hybrid Kernels
Hybrid kernels try to balance-out pros and cons of monolithic and microkernel designs by flexibly organizing the OS components without sticking to one extreme design principal. In this approach all the crucial OS modules which would affect performance if they resided outside of the kernel, stay inside the kernel (rendering it a monolithic kernel). On the other hand, modules which provide application services are separated from the kernel and moved to user-space to increase reliability, giving the design, properties similar to the microkernel approach. This way OS is capable of giving priority to performance and reliability separately where they are needed most.
Takeaways
If the current operating system landscape was observed, one could see that there is no clear winner and it�s a matter of personal preference of the OS designer and the target market of the OS. Today, from the most popular operating systems in use, Unix and Linux follows a monolithic design (4) while Windows NT, Mac OSX and iOS follows a hybrid kernel approach (5). Each OS might have its own set of issues specifically because if its design, but these examples stand as successful and widely used demonstrations of both approaches. However, the lack of widespread success of a purely microkernel based OS might suggest that the world is not embracing the difficulties that are coupled with extreme reliability.
If you are an OS designer, which OS design to choose from depends on your priorities, and interests of the target audience. If you prefer a more stable, reliable OS with a beautiful design, microkernel is the way to go. But you must be prepared to cope with all the hassles that come with module isolation and IPC. If you prefer a balanced out approach to get the job done, don�t want to over-engineer things and deliver your product within a reasonable time period, monolithic or hybrid kernels might be a good choice. But you must be prepared to face the future maintenance problems and reliability issues that come with the lack of module separation.
References
1. Open Sources: Voices from the Open Source Revolution. [Online] http://oreilly.com/catalog/opensources/book/appa.html.
2. Can We Make Operating Systems Reliable and Secure? Tanenbaum, Andrew S., Herder, Jorrit N. and Bos, Herbert. 5, s.l. : IEEE Computer Society Press Los Alamitos, CA, USA, 2006, Computer, Vol. 39.
3. MINIX 3: a highly reliable, self-repairing operating system. Herder, Jorrit N., et al., et al. New York : s.n. ACM SIGOPS Operating Systems Review.
The Good the Bad and the Sad Social Media Reacts to Kentucky Basketball vs North Carolina
Kentucky vs. North Carolina: Final Moments Kentucky Basketball ends its season to North Carolina. Rebounding could have been the straw that broke the Cats back.
Its never enjoyable when an ex rebounds better than you, even if you broke up with them.
When freshman guard Malik Monk launched that go-ahead three-pointer against the Tarheels inDecember, that was Kentucky Basketball sending them the break-up text. Weneeded it to be over, said, Seeya, and moved on.
But when we met again,UNC forward Kennedy Meeks ripped down 17 boards, helping his team to a healthy 44 (10 more than Kentucky).
Mar 26, 2017; Memphis, TN, USA; North Carolina Tar Heels forward Kennedy Meeks (3) and guard Nate Britt (0) box out against Kentucky Wildcats forward Isaac Humphries (15) in the first half during the finals of the South Regional of the 2017 NCAA Tournament at FedExForum. Mandatory Credit: Nelson Chenault-USA TODAY Sports
Free throws were an issue
Know whats cool? Free stuff, including throws of various kinds. Whats more, free often implies easy, and in basketball, an uncontested shot from 15 feet is easy. In theory.
First, UNCs Justin Jackson took the games openingfree throws, and he made two of three. Then, sophomore guard Isaiah Briscoe took Kentuckys first two attempts of the game, but he missed both. It was a sign of things to come, as the Wildcats finished the contest 12-19, and the Tarheels 18-26.
While thats not a monstrous difference as far as percentages go, the biggest takeaway is that all three of Kentuckys starting guards (you know, the fast guys who are supposed to drive the lane and get to the free throw line) shot 50 percent or worse. At the end of the game,Monk was 1-2, Briscoe 1-4 and DeAaron Fox 1-2.
Humphries Midrange Game Kept The Cats in Reach
The instant Isaac Humphries had his first bucket, all of Big Blue Nation collectively thought the same thing: Kentucky hasnt lost a game when Isaac Humphries scores. Maybe we jinxed ourselves.
But the big man from Down Under had himself a great game. He was seemingly automatic from the midrange, and this neat little play shows that Humphries can step even further from the basket:
Did you see that grin at the end? Humphries was cheesin, and hopefully h**l be out there hitting threes next year.
He capped off the evening with 12 points, five rebounds, one assist and one steal.
Big Shot Dom
What a player, what a guy. Senior guard Dominique Hawkins has been such a model teammate over the past four years, and he and fellow senior Derrick Willis deserve our thanks.
He filled in admirably for Fox during the first half, nailing shots and inspiring the crowd. Despite this Elite 8 loss, Hawkins elevated his game all March long, and he proved crucial to the success of Kentucky Basketball.
Hawkins finished with 10 points on 2-3 from downtown and three rebounds. Thank you, Dom. We mean it.
John Calipari and his team did Kentucky Basketball proud
Where success goes, the hate is sure to follow. Its what weve come to expect as Kentucky Basketball fans.
Weve accomplished a lot during Caliparis eight years: six Elite 8s, four Final 4s, two national title games and one NCAA championship. If you ask me, thats pretty d**n good.
Also, who says our freshman dont care?
All of Kentuckys playersfreshman includedfought hard as a team because they wanted to win as a team.
Even though its sad to see this group of young men each go their separate ways, BBN will always look back fondly at this tournament run. It was a h**l of a ride.