Thursday, August 24, 2017

The Final Fantasy XIII Trilogy Is Making Its Way To Steam

The Final Fantasy XIII Trilogy Is Making Its Way To Steam



From as early as this October, PC gamers will see Final Fantasy XIII make its way to Steam, according to a blog post on Square Enixs official European blog. The original game in the series Final Fantasy XIII will hit Steam on October 9th, with the other titles appear on the platform by Spring 2015.

Anyone interested in pre-ordering Final Fantasy XIII will also be pleased to hear they will receive 10% off if they order through Steam.

Final Fantasy XIII introduces the trilogys hero Lightning and the floating world of Cocoon in a quest to save her sister who has been branded with a mark from Pulse, Cocoons enemy. The game also features an active battle system, differing from a majority of the Final Fantasy series turn-based games.

For more on Final Fantasy XIII, check out our other posts on the series.

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Will you be revisiting Lightning and friends?
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Tuesday, August 15, 2017

The Tale of Anita Sarkeesian or How Geek Culture Lost Its Mind and Can It Be Gotten Back

The Tale of Anita Sarkeesian or How Geek Culture Lost Its Mind and Can It Be Gotten Back


Let the shouting commence!
Due to a combination of burnout and health problems, I havent been blogging for a while. Now that everyone has forgotten I exist, I am starting again, in order to fix a serious problem: I am still employable in the game industry.


Look. Im 43 and I have 2 kids. The game industry doesnt want me, and, if it ever does, itll just be to make me do 80 hour weeks and ruin whats left of my life. So Im going to solve the problem by saying things that make the game industry think I stink like old fish.


And, if you want to piss off gamers, here is the number one thing you can say: "Women are human beings, and they deserve to be treated with respect."


And no, Im not about to talk about Penny Arcade. Theres a much bigger, more significant ongoing story thats been going on since I started my blogging sabbatical. So lets talk about Anita Sarkeesian!


(If you know this whole story and dont want to wallow in the absurdity once again, just skip to the last section. But I think the tale is surreal enough to merit multiple tellings.)

Anita Who Now?


I really think this story is fascinating, and, despite all the virtual ink that has been spilled on it, there are fresh things to say. So heres some background to the story. Its a good one.


Anita Sarkeesian made videos on YouTube for her channel, Feminist Frequency. Its what youd expect: Analysis of popular culture from an "Are women in it? How are they portrayed?" kind of perspective.


They were decent videos. A little dry. Some people criticized them for not being up to the LOFTY quality standards of YouTube (chuckle). The standard, young male, testosterone-poisoning, Make Me a Sammich crowd that gets mad whenever women are discussed in any context, tended to come out and shout, but other than that, it was pretty quiet.

Then Sarkeesian did a Kickstarter, to fund a series of videos called Tropes vs. Women in Video Games. The idea: To prove that women in video games might, get this, not be portrayed in a well-rounded, three-dimensional way (when they are portrayed at all).


When I heard about this Kickstarter, I kind of shrugged, because women being portrayed badly in video games? Duh. Might as well have a Kickstarter to prove the moon exists. But anyone who takes time to call out game designers for crappy, hack storytelling is doing The Lords Work, so I hoped she did well.


Instead, She Pulled In a Fortune


Turns out, she struck a nerve. As obvious as her conclusion was, a lot of people were thrilled to pony up bread to make some noise about it. And good for them. Her goal was $6000. She pulled in over $150000. Because, it turns out, fixing even an obvious problem involves people making some noise about it.


The Kickstarter was a phenomenal success.


And the testosterone-poisoning crowd LOST THEIR MINDS.


Tales Of Moral Courage In Video Gaming


If you ever have any doubt that nerd culture has some nasty, toxic issues with women, the harassment Anita Sarkeesian received should dispel them entirely. Her Wikipedia page lists all of the abuse she received, but the most infamous example is the anonymous and gruesome Flash game where people could beat her face.


Folks, this is beyond trolling. This is profound psychological damage. This is Invest In a Bulletproof Vest territory. That Sarkeesian persisted in the face of all of this shows her virtual balls are well bigger than mine. I would have hid under the bed and never come out.


This is surreal! Its a Monty Python sketch. And heres the thing! What was she trying to do?


Was the trying to eliminate Twinkies? Cancel My Little Pony? Make some giant James Bond laser and blow up Mount Rushmore? No! She was trying to make some lousy YouTube videos! To prove an obvious thing everyone knows!

(You know how everyone knows it? Because, in every one of the million discussion threads that bring out people to put down Sarkeesians work, the arguments are always: Its not a problem. Its the creators right. Theres no need to make this video. The production values suck. Women dont spend enough on games to be considered. [WRONG!] Nobody ever says her actual conclusion is wrong. For the same reason there arent impassioned arguments about whether adding two and two gets you four.)


So the money came in, and, unlike certain other Kickstarters I could mention, the promised product is forthcoming.


Videos That Exist!


As of this writing, three of the videos are out. Theyre exactly what you would expect. Carefully considered, methodical in their arguments, decently made, a bit dry, with occasional sparks of true brilliance.


I often see guys online saying that her videos are pointless and dont prove anything. This is how I know that they never bothered to, you know, watch them. Dont believe me? Go to this one and skip to 7:40. If anyone has come up with a better display of the tired hackwork that so often passes for video game story-telling, PLEASE send me a link.


One thing youll note about her video pages is that commenting is disabled. Something that is inexplicably considered a horrible crime by the testosterone crowd. Setting aside that YouTube comments are the most useless way to make an argument about anything anywhere, I think it should be a rule that once the death threats start coming in, you are allowed to start controlling the channels by which people communicate with you. Duh doy.


(You will note, for example, that having YouTube comments disabled has affected my ability to give my opinion not at all.)

Now On To the Main Question


So thats the prologue. Nerd culture, as a whole, engaging in the biggest over-reaction/freakout in the history of freakouts. Whenever these videos are discussed anywhere, go to the comments and read the rage. (Which, you will find, is not unanimous, but not hard to find at all.) This, again, is far beyond mere trolling. Sarkeesian has poked a huge, sensitive nerve in the entire culture.


Now here is the thing, the point, the puzzle, the question at the heart of the whole mess ...


Why are guys so mad about this?


Y U So Mad?


(All nerd-based blog posts are federally required to contain 5% Pony content by weight.)

Its a handful of YouTube videos, saying an obvious thing in a quiet way. Why the rage? Why any rage at all? Why not just go on to the next video?


The obvious reason surely has much to do with this: Humans are naturally loss-averse. In other words, people with privileges (the privilege in this case being young men having video games made to please them and only them) get very angry when those privileges might be taken away. Some people just never learned to share their toys.


This is a lot of that, but I think theres more. I think its a real mystery, and, as much as its been discussed, I think its important to prod it a bit more. (Or maybe Im wrong. Maybe it really is that simple. But its at least worth thinking about, when Im not going on about esoteric design issues or making fun of the stupid new Star Trek movie that was stupid.)

I have a self-serving reason: my two daughters are some of the biggest nerds in nerdworld, and I want them to grow up in the sort of geek culture where they can say things and have opinions and write games without getting harassment or death threats.


So, if you missed my blog, its back. Ive missed a lot of good stuff to talk about, and this is one issue I want to talk about a lot more. And thank you, Anita Sarkeesian, for tolerating a lot of garbage to say True Things. And hopefully make game stories better. Because its needed.


Am I unemployable yet?


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Thursday, August 10, 2017

The Super Robot Wars Series Its finally in English but what is it

The Super Robot Wars Series Its finally in English but what is it



A few days ago something happened many people never expected to see -- Super Robot Wars has officially released in English! Now, why is this a big deal? Well thats simple. Its because it is a game that basically cannot be released in the West (but now theres ways around it)! So, why is it cant be released in the west, and what exactly IS this game? Well, let me explain.

The Super Robot Wars series is a Banpresto game that has been going on for many years now, with so many games that it would be impossible to list them all here (well, not impossible, but it would take too much time). Its a tactical role playing series, similar to other well known games like Fire Emblem, where you build a team of different characters, but rather than playing as units on foot, everyone is in some sort of giant robot. These robots and characters are taken from a wide verity of anime, manga, and game series, and the game gives you multiple ways to customize them as you battle your way across the story. You can buy and equip different equipment, you can upgrade and unlock different weapons and abilities, you can upgrade the different stats of each unit, and you can even unlock skills and level up the units pilots as well -- which can also be in different mechs unlock as the story goes on as well. Theres a lot of dept to this system, and some games in the series take it even further by allowing you to group up units and have sub pilots, and theres also support attacks.

As for the main gameplay itself, maps are grid based with you moving each unit during your turn, and you are given different options on what each unit can do during their turn. Example, in the brand new SRWV characters can use spirit actions to buff themselves or activate other special moves, but when close to an enemy you also have the ability to attack them using a wide verity of weapons. Mechs typically have a wide verity of both ranged and melee attacks, and each one is effective against different types of enemies (some weapons have an ammo limit as well). The size of enemies you are fighting matters as well, and depending on what weapons the enemies are using it will determine if they can counter attack you or not. Example, you could use melee attacks on a giant long ranged cannon enemy, but that enemy would not be able to fire at you with such close range. This same concept applies for you as well, so when are are being attacked you are given even more options on how to respond. Rather than just using attacks, you can use a defensive state to try to block some damage, or you can ready yourself to evade. Its also possible to pull in other units as support if they are close by and have the abilities unlocked, which can sometimes be key to surviving.  On top of all of this, battleship units can fight and support your main units as well, and you can even recall units for repairs. Once you have finished your turn, the enemy will take theirs (which is where the counter attack and defensive options come into play), and then the game will switch back to you again. This is pretty typical of tactical games, but what isnt typical is how the mission structure plays out.


Rather than simply having a main goal in each map, the game also throws an optional objective at you. Completing these extra objectives will unlock "SR Points" that will reward you with extra money for earning them, but at the same time the game will get harder or easier based on how many SR Points you have. Get a lot of SR Points? Game is going to get harder for you. Start failing the optional objectives after? Game will go back to normal mode. Its a way the game tries to scale based on your skill, but it can be stopped by simply ignoring SR Points once in awhile. Theres also split paths throughout the adventure, and multiple secrets to find and unlock. Thankfully the games have a New Game + mode where you can keep on playing to see what you missed.

Now hold on, does this seem familiar to anyone else? Well, if youre a Nintendo fan it should. Although Super Robot Wars has never been released in the West due to all the licensing issues (as it contains series like Gundam, Full Metal Panic, Macross, Evangelion, Code Geass, Zoids, and many, MANY, others -- depending on the game), "versions" of it have made it here. Starting on the GBA, Super Robot Taisen OG (Original Generation) has been released here. OG1 and 2 were both released on the GBA, and they follow their own stories with original characters and mechs that were both created for the OG games and have appeared in mainline SRW games. In other words, some characters and mech designs may appear to be similar to that of other series, but they are characters all their own thus there are no legal issues. Of course despite us getting 1 and 2, the following games were never released in the West -- nor were the remakes of 1 and 2. Instead what was released here after was quite a bit different.

Endless Frontier is a more traditional turn based RPG set within the SRWOG storyline, but its history and legacy are both a lot more complicated than that. While it is a SRWOG game (set within another universe), the game itself is a sort of sequel to another Banpresto title called "Namco X Capcom." Yes, thats right, the Namco and Capcom crossover tactical RPG that we never got. This game was in a similar style to SRW when it came to its tactical gameplay and crossover based storyline, but rather than picking attacks and watching the attacks play out in a cutscene, it introduced a new action like system where you press different buttons to use combo attacks. Each attack was set to a different button, and the goal was to dish out as much damage as possible during each turn. This is the very same battle system that was adapted for the Endless Frontier system, and its one that 3DS fans may know as well (which Ill explain shortly). Besides using a version of the battle system from Namco X Capcom, the lead characters Reiji and Xiaomu also appear in the Endless Frontier story along with some other characters and crossover characters. Basically, Endless Frontier is a side story to the SRWOG story, that takes place after Namco X Capcom, and is important to the overall SRW story -- as well as to Project X Zone.


As mentioned above, the combat system from Namco X Capcom and Endless Frontier may sound familiar to 3DS players. Well, thats because its a version of the one seen in the 3DS series "Project X Zone." Although Endless Frontier did receive a sequel that was exclusive to Japan, the 4th title in this line of games (or technically second mainline title) was released in the west, and so was the 5th. Project X Zone takes place after Endless Frontier 2, and once again plays a lot like a mainline SRW game. Its a tactical role playing game, it has its own original characters, Reiji and Xiaomu are back, two of the main characters from Endless Frontier are here, and like NxC before it, it features a wide verity of characters from different series. Again, its the same style of crossover game as SRWs mainline, but with characters from Namco, Capcom, and SEGA instead (and Nintendo in Project X Zone 2).  Still with me? Hopefully, thats a yes.

Although a few of the Original Generation games made it overseas, and Project X Zone happened, the main Super Robot Wars series was still too much of a legal mess to ever be brought over. Some games were automatically not allowed here due to the inclusion of the Macross series (which is one of the biggest legal messes youll ever come across when it comes to entertainment), while others would have still been difficult due to the amount of crossovers in them. While series like Gundam and Cross Ange (which is in SRWV) wouldnt be an issue (considering Banpresto is a part of Namco which is a part of Bandai which owns Sunrise as well), series like Space Battleship Yamato 2199 and Getter Robo wouldnt be as easy. Considering this series isnt one that is well known in the west and is more for a niche audience, it may not even be worth paying for the licenses at all. Really theres a lot of reasons why this series hasnt been released here, and it may never be... But wait, then what was all of this about? Are you saying this game still hasnt been released in the west? Well, yeah. Yeah I am.

Super Robot Wars V is the latest entry in the mainline series, and it has not been released in the west -- instead it was released in Asia! Rather than dealing with all the legal issues, the game was fully translated into English, and released in Asia instead. The game still features a Japanese dub, but all menus and text are fully in English, and the cutscenes are subtitled as well -- the same as how things were handled in Project X Zone 1 and 2. Of course the down side to this is some funky grammar errors may pop up from time to time, but in general the translation is done very well (and A LOT better than SRWOG Moon Dwellers which was also released in Asia with English last year). Also since the game is on PS4 anyone who is willing to import it can play it, but you would need a second PSN account if you want to purchase the optional DLC.

So, now the question is... Is this a series you should get into? The answer to that is, it really depends on  you. First of all, unless you know Japanese you cannot experience the entire thing. Super Robot Wars V is the start of a brand new series within the mainline titles (so English speakers do not need to worry about the past), but if you want to see all of stories you have no choice but to play the vast majority of them in Japanese (I say vast majority as there are fan translation projects out there). Secondly, its going to depend on what types of games you like, and if you know the characters or not. If you like TBS games, then this series may be worth it to you either way. They are a lot of fun with a lot of depth, but they are even more fun if you know the characters and stories that are being told -- and thats the main deciding factor. These games are pure fan service, and that alone will be the deciding factor for many. So, ask yourself. Do you like any of the series represented in these games? Then go for it if you do.

Ok, thats a lot to take in -- I know, but what about the games we do have access to here (officially)? Well, although I mentioned them all above, I figured Id include a short list here at the end for those of you who are interested in this series and would like to try the games out in some form. So, here they are:

Super Robot Taisen OG - GBA Tactical RPG, and first game in the SRWOG series.

Super Robot Taisen OG2 - GBA Tactical RPG, and second game in the SRWOG series.

Super Robot Taisen Endless Frontier - DS RPG, with the combat system from Namco X Capcom and Project X Zone, and is a story set in another world within the SRWOG series. Its also the "sequel" to NxC.

Project X Zone - 3DS Tactical RPG featuring characters from Namco, Capcom, and SEGA games. Its the follow up to Namco X Capcom and the Endless Frontier series.

Project X Zone 2 - 3DS Tactical RPG featuring characters from Namco, Capcom, SEGA, and Nintendo. Sequel to PxZ1.

Super Robot Wars OG Moon Dwellers - PS4 Tactical RPG. Released in Asia in English, and is the latest in the OG series. It features characters from Endless Frontier as well.

Super Robot Wars V - PS4 Tactical RPG. Released in Asia in English, this is the first SRW mainline game to be officially released in English, and the reason I typed this to begin with.


Well, that about covers it! For anyone who has been waiting to play a SRW game for awhile, now is your chance! And for those of you who have never played the series or any related titles (like PxZ), then you have a good starting point as well.

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